Hi guys, I want to learn specific of work with 2D engines.
Is there are some ready to go game examples how Love works?
In my experience with Gzdoom (most advanced source port of Doom, game from 1993) the most good way to figure out how things work is to investigate and change already existing code. And also by walking through code step by step in debugger.
Code/game examples
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Re: Code/game examples
See also this subforum: https://love2d.org/forums/viewforum.php?f=14 in which several users post games. The advantage of the latter is that the games in the last threads are usually for the latest version of Löve.
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