boot.lua 577

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nothing
Prole
Posts: 1
Joined: Sat Apr 18, 2020 12:25 pm

boot.lua 577

Post by nothing »

Error

boot.lua:577: Cannot load game at path 'C:/Users/skalp/Desktop/lua/main.lua'.
Make sure a folder exists at the specified path.


Traceback

[C]: in function 'error'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
User avatar
MynameisBI
Prole
Posts: 7
Joined: Sun Dec 15, 2019 1:16 pm

Re: boot.lua 577

Post by MynameisBI »

This error happens when you launch the game using the path to the main.lua instead of the path to folder contains the main.lua. Could you tell me what code editor you used and how did you launch the game (from the code editor or the command line) ?
arsonHog
Prole
Posts: 1
Joined: Thu Aug 13, 2020 10:21 am

Re: boot.lua 577

Post by arsonHog »

Howdy.
Apparently OP has abandoned the ship, but I'm facing the same problem with not clue as how to solve it.
So, to answer @MynameisBI, I was using the Atom text editor with the LÖVE IDE and everything was running fine and dandy, but when I packed the contents of the folder into a .zip (and converted it to a .love) suddenly this exact error (577) shows up.
Thanks in advance for the help, I'm quite stuck here.

---UPDATE---
I was testing some stuff out and apparently my old .love files run perfectly fine, but if i try to repackage them the new .love doesn't run... Weird.
version 11.3 btw (both the old and new files).

---UPDATE---
I'm a dumbass. I was packaging it into a '.rar' instead of a '.zip'.
Beware the minutiae, kids.

Good deving to y'all, I'mma go rage in the corner.
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