The Seven Rooms

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Gonsor
Prole
Posts: 2
Joined: Mon Jul 08, 2019 7:19 pm

The Seven Rooms

Post by Gonsor »

Hello,

I've been creating this puzzle game called The Seven Rooms with Löve for a while now. While I don't consider it polished or finished, it's progressed a lot over the last months and I'd like to share its current state. It's fully playable and contains over an hour of content.

Someone on Discord once said, it's like a Sokoban on ice in space ;)
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screen2_scaled.png (29.04 KiB) Viewed 3593 times
screen1_scaled.png
screen1_scaled.png (29.53 KiB) Viewed 3593 times

Download it from here: https://gonsor.itch.io/the-seven-rooms

I recently added the story. Hope someone enjoys it, will update it from time to time.
Xugro
Party member
Posts: 114
Joined: Wed Sep 29, 2010 8:14 pm

Re: The Seven Rooms

Post by Xugro »

It is a really fun game. At first I thought it was too easy, but it gets really hard. The thing I like the most: The reload animation. It is gorgeous.

Level 2-7 took really long - I nearly gave up. And then I gave up at level 3-1. I know what I have to do, but it is just too frustrating. I peeked in the later levels by tweaking the save file. The new mechanic of the 3-* levels is an interesting addition to the block-pushing games i know.

The *-6 level feel strange:
  • 1-6 introduces a new mechanic, but it is not used in the next level, but at later levels.
  • They do not seem to fit in with the other levels.
  • Their pacing seems off, because there is always a *-7 level afterwards. As a final level of a stage this would make more sense.
And just something tiny: I would like to use the enter key in the menu. Using the spacebar seem a little bit strange to me.
Gonsor
Prole
Posts: 2
Joined: Mon Jul 08, 2019 7:19 pm

Re: The Seven Rooms

Post by Gonsor »

Wow, thanks for the indepth reply.

I want to tune the difficulty curve a bit before I finish the game. Currently, I think it has enough content, but other things are in need for an overhaul (especially some of the visuals).

The X-6 rooms are only needed for the story. I know that they are weird right now - that is their purpose. I hope that later the player can draw the connection between them and the "memory fragments".

Anyway, glad you enjoyed it.
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