pgimeno wrote: ↑Sun Mar 29, 2020 3:03 pm
Congrats on finishing it! And thanks for the mention
I've been playing with it for a while. It's fun, it reminds me of the Metro Siberia flash game which is a favourite of mine.
But after quite some levels, it seemed to be always the same cave over and over with no change in gameplay or difficulty level, even if the text says you're going to the next level. Is that a bug, or are there other different scenarios? I remember your WIP had a very interesting scenario.
I noticed a small issue. The text says to press the RMB to continue, but only the LMB works. Is the text designed for left-handed mice?
Hey Pgimeno
TL;DR; Blah blah, - half an autobiography - there's more and harder levels planned, and I fucked up on the mouse button text.
Guess where I got the inspiration from - Metro Siberia, yep.
(Btw, the creator wrote a blog post once about having re-written it in C++, I gotta look up if he has it online somewhere, I'd love to re-play again)
My initial idea was to have more levels like the one you probably saw earlier, but with the first draft I ran into performance problems really quickly, and decided to segment the world into about screen-sized tiles, then started all over on the semi-open world idea.
I then realized, after about half a year, and not even having finished the first real level, whilst working on a tutorial and thinking of at least some kind of simple storyline, that I may have dreamt too big for my first real game.
In an earlier version you could even land and jump around a little - I even made a really bad tutorial for all the small game mechanics.
But no, at this rate I would be done in 10 years and have produced a game I may enjoy somewhat, but which wasn't the only game I wanted to make in my younger years, so I decided to really cut back on features.
Removing the landing and jumping, solely focusing on metro-siberia like movement, with the single "improvement" over it, being the ability to turn around. Then making a very simple tile-based level-generator, deciding that I'd make every tile end with an opening of the same size (that's why there's some weird angles in them at times) and then actually drawing all those matching tiles. Took about another half of a year, and I really lost motivation amidst changing jobs and all kinds of other real life occurrences.
One day, I might make an open world-ish game with these mechanics, but for that I'll probably have to build a level editor first, because like this it's way too tedious to build.
So yeah, currently there's not that much going on, besides that green cave level^^
Next step is actually making a few different kinds of levels, with a different theme, possibly even adding a harder variant to this cave environment, with sharper turns, generally tighter caves and some moving hazards. (Oh, and I'd love to add a few things like crossroads and dead ends to the cave, to make the levels more interesting)
And thanks for giving me the benefit of the doubt in the case of the text regading the mouse controls, but no, that was just a mistake - I'll change that real quick.
Labeling this as "done" isn't quite correct, I fear - but I really need to make a cut here, at least so I don't have the pressure to "finish" it anymore, so I can get back to enjoying building it
