Stone Kingdoms 0.4.0 (RTS)

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YoungNeer
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Joined: Wed May 15, 2019 7:49 am

Re: Stone Kingdoms 0.2 (RTS)

Post by YoungNeer »

you people should llvestream when u are making such awesome things.
kiddos like me will learn a thing or two that way
My Github- your contribution is highly appreciated
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Mermersk
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Joined: Tue Dec 20, 2011 3:27 am

Re: Stone Kingdoms 0.2 (RTS)

Post by Mermersk »

Nice work! I am planning on making my own RTS someday with Löve so this was a good inspiration. The Stronghold assets are great for that nostalgic old school RTS feel. I mostly spawned in thousands of wood cutters and slowly watched them decimate the forest (:
KayleMaster
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Joined: Mon Aug 29, 2016 8:51 am

Re: Stone Kingdoms 0.2 (RTS)

Post by KayleMaster »

Mermersk wrote: Thu Apr 30, 2020 5:47 pm Nice work! I am planning on making my own RTS someday with Löve so this was a good inspiration. The Stronghold assets are great for that nostalgic old school RTS feel. I mostly spawned in thousands of wood cutters and slowly watched them decimate the forest (:
Well, I'm glad they didn't decimate your FPS instead!
But with the new path finding system that will probably change haha
KayleMaster
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Posts: 234
Joined: Mon Aug 29, 2016 8:51 am

Re: Stone Kingdoms 0.3.1 (RTS)

Post by KayleMaster »

Added version 0.3.1
Features:
  • Graphical interface
  • Saving/loading
  • Elevated terrain
  • Shadows
  • Rivers
  • and more!
Download links are on the first post.
Merkeleon
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Location: Austria
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Re: Stone Kingdoms 0.3.1 (RTS)

Post by Merkeleon »

I like this game!
KayleMaster
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Posts: 234
Joined: Mon Aug 29, 2016 8:51 am

Re: Stone Kingdoms 0.4.0 (RTS)

Post by KayleMaster »

Released 0.4.0! It's available on itch.io here: https://stonekingdoms.itch.io/stone-kingdoms-rts
Changelog
Fixed:
- Units will no longer go through objects if they are placed after their path has been found
- Units will sometimes not free up the last place they've been at
- Fixed woodcutters getting stuck
- Fixed shadows not rendering properly
- Fixed units getting stuck when attempting to find the stockpile
- Fixed crash on wheat farmer
- Fixed orchard farmer not finding his path if orchards are placed too close
- Fixed units walking through buildings
- Fixed 1.5 GB memory leak

New:
- Tooltips on main action bar
- Settings are now persisted if you reload the game
- Ability to pan the camera via mouse
- Ability to pan the camera via right click
- Press H to center view to keep
- Debug view for objects and walkability (press V to toggle)
- Skippable splash screen
- Added walkable water tiles
- Added food rationing
- Added dynamic Scribe expressions based on popularity factor
- Added wooden walls, walkable wooden walls, gates and wooden tower
- Added ability to drag walls to build
- Allow creating a woodcutter's hut for free to avoid locking yourself out
- Added ability to destroy structures
- Peasants now arrive on campfire based on popularity
- Added ox tether
- Added more camera options
- Increase popularity based on food types eaten
- Eat food types evenly instead of prioritising one
- Added a basic stockpile UI
- Added gold as a currency
- Added market and ability to buy/sell resources (beta)
- Added animation for when there's not enough workers for building or building is unreachable
- Added hover effect for granary to switch between interior and exterior view
- Highlight buildings which can be clicked using an outline
- Added tax system
- Added original slanted font
- Added ability to change game speed from 0.5x to 10x
- Added upgradable keeps
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