OK. the ? is when you scale like this . using an image button the scaling change the image button position on love.touchpressed and love.mousedpressed?. my question is how do you keep the image start button position. when scaling. scaling changes the start button position. and when i press on the start button image it does nothing?
when i press on the start button image on mobile. in love.touchpressed it does nothing. but when i dont use scaling it works. but when i use scaling it dont work.
state = "menu"
buttons = {}
button = {x = 100,y = 200,start=love.graphics.newImage("start.png")}
quit = {}
quittable = {x=498,y=228,text=love.graphics.newImage("quit.png")}
scalex = 795
scaley = 720
function love.load()
table.insert(buttons,button)
table.insert(quit,quittable)
end
function love.draw()
love.graphics.scale(love.graphics.getWidth() / scalex,love.graphics.getHeight()/ scaley)
if state == "menu" then
for i,v in ipairs(buttons) do
love.graphics.draw(v.start,v.x,v.y)
end
end
if state =="menu" then
for ii,vv in ipairs(quit) do
love.graphics.draw(vv.text,vv.x,vv.y)
end
end
if state =="play" then
love.graphics.print("GAME START",200,300)
end
end
function love.touchpressed(id,x,y)
mousex = (x - love.graphics.getWidth()) / scalex
mousey = (y - love.graphics.getHeight()) / scaley
for i,v in ipairs(buttons) do
if x + mousex > v.x and x + mousex < v.x + v.start:getWidth() and y + mousey > v.y and y + mousey < v.y then
state ="play"
end
for ii,vv in ipairs(quit) do
if x > vv.x and x < vv.x + vv.text:getWidth() and x > mousex and x < mousex and y > mousey and y < mousey and y > vv.y and y < vv.y + vv.text:getHeight() then
love.event.quit()
end
end
end
end
function love.mousepressed(x,y,button)
mousexx = (x - love.graphics.getWidth()) / scalex
mouseyy = (y - love.graphics.getHeight()) / scaley
for i,v in ipairs(buttons) do
if x > v.x and x < v.x + v.start:getWidth() and y > v.y and y < v.y and button == 1 then
state ="play"
end
for ii,vv in ipairs(quit) do
if x > vv.x and x < vv.x + vv.text:getWidth() and x > mousex and x < mousex and y > mousey and y < mousey and y > vv.y and y < vv.y + vv.text:getHeight() then
love.event.quit()
end
end
end
end
Mobile scaling.throw off my image start button(HELP)
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- Prole
- Posts: 25
- Joined: Sat Aug 03, 2019 11:56 am
Re: Mobile scaling.throw off my image start button(HELP)
Can you please use [ code ] ... [ /code ] tags around your code? Hit the "Reply with quote" button on this message for an example of how to use them (but don't click submit).
This:
should be:
Similarly in love.mousepressed.
This:
Code: Select all
mousex = (x - love.graphics.getWidth()) / scalex
mousey = (y - love.graphics.getHeight()) / scaley
Code: Select all
mousex = x / scalex
mousey = y / scaley
-
- Prole
- Posts: 25
- Joined: Sat Aug 03, 2019 11:56 am
Re: Mobile scaling.throw off my image start button(HELP)
pgimeno wrote: ↑Wed Jan 29, 2020 3:13 pm Can you please use [ code ] ... [ /code ] tags around your code? Hit the "Reply with quote" button on this message for an example of how to use them (but don't click submit).
This:
should be:Code: Select all
mousex = (x - love.graphics.getWidth()) / scalex mousey = (y - love.graphics.getHeight()) / scaley
Similarly in love.mousepressed.Code: Select all
mousex = x / scalex mousey = y / scaley
pgimeno wrote: ↑Wed Jan 29, 2020 3:13 pm Can you please use [ code ] ... [ /code ] tags around your code? Hit the "Reply with quote" button on this message for an example of how to use them (but don't click submit).
This:
should be:Code: Select all
mousex = (x - love.graphics.getWidth()) / scalex mousey = (y - love.graphics.getHeight()) / scaley
Similarly in love.mousepressed.Code: Select all
mousex = x / scalex mousey = y / scaley
-
- Prole
- Posts: 25
- Joined: Sat Aug 03, 2019 11:56 am
Re: Mobile scaling.throw off my image start button(HELP)
Last edited by Donut-Dezz on Thu Jan 30, 2020 5:50 am, edited 2 times in total.
-
- Prole
- Posts: 25
- Joined: Sat Aug 03, 2019 11:56 am
Re: Mobile scaling.throw off my image start button(HELP)
can you write it out in using mouse click example?
-
- Prole
- Posts: 25
- Joined: Sat Aug 03, 2019 11:56 am
Re: Mobile scaling.throw off my image start button(HELP)
Can you do a tutorial here so other people can grasp this problem with scaling and love.mousepressed ?
Re: Mobile scaling.throw off my image start button(HELP)
The topic is somewhat big. It's all about transforming from one coordinate system to another. The mouse position is returned by LÖVE in screen coordinates, that is coordinates from 0 to the screen width minus 1 horizontally, and to the screen height minus 1 vertically. When you scale, you're creating a new coordinate system, let's call it zoomed coordinates. You need to translate one to the other in order to make them comparable, then compare them in the chosen coordinate system.Donut-Dezz wrote: ↑Thu Jan 30, 2020 5:54 am Can you do a tutorial here so other people can grasp this problem with scaling and love.mousepressed ?
I already explained coordinate transformations here:
https://love2d.org/forums/viewtopic.php ... 05#p230105
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