Fakeman, a ghetto pacman clone

Show off your games, demos and other (playable) creations.
Post Reply
User avatar
jordan4ibanez
Prole
Posts: 24
Joined: Sun Dec 30, 2012 7:22 pm

Fakeman, a ghetto pacman clone

Post by jordan4ibanez »

Here is Fakeman, a weird ghetto pacman clone.
You run around a random level, eat all the pellets to move to the next level, and pickup powerups to eat ghosts. Don't run out of lives or you DIE! Infinite also!
fakeman.png
fakeman.png (182.3 KiB) Viewed 13938 times
control: arrow keys, f5 to generate a new map

Download the source code here! https://github.com/jordan4ibanez/Fake-Man

Or just download it here
FAKEMAN.love
(308.49 KiB) Downloaded 464 times
Here's a video
[youtube]https://youtu.be/qxuz4Dc2kNU[/youtube]
Last edited by jordan4ibanez on Sat Jan 25, 2020 1:21 am, edited 12 times in total.
Check out my Github: https://github.com/jordan4ibanez/
It's a dumpster
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: Fakeman, a ghetto pacman clone

Post by raidho36 »

You'll have to edit your post because it got messed up, most notably there's no download link.
User avatar
jordan4ibanez
Prole
Posts: 24
Joined: Sun Dec 30, 2012 7:22 pm

Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez »

raidho36 wrote: Tue Jan 14, 2020 9:21 pm You'll have to edit your post because it got messed up, most notably there's no download link.
Thanks! Fixed
Check out my Github: https://github.com/jordan4ibanez/
It's a dumpster
User avatar
jordan4ibanez
Prole
Posts: 24
Joined: Sun Dec 30, 2012 7:22 pm

Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez »

raidho36 wrote: Tue Jan 14, 2020 9:21 pm You'll have to edit your post because it got messed up, most notably there's no download link.
I uploaded a new version that properly scales to the screen size, also there is now pathfinding, but "demons" seem to want to stack on top of each other
Check out my Github: https://github.com/jordan4ibanez/
It's a dumpster
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: Fakeman, a ghetto pacman clone

Post by raidho36 »

It would be nice if it played a bit more like OG pacman, i.e. the character never stops and the walls are thin plates instead of solid bricks, and the ghosts are somewhat trying to catch you so you need to use powerups (and strategically too). With a bit of effort an infinite version could be made, that would be interesting.
User avatar
jordan4ibanez
Prole
Posts: 24
Joined: Sun Dec 30, 2012 7:22 pm

Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez »

raidho36 wrote: Wed Jan 22, 2020 5:44 pm It would be nice if it played a bit more like OG pacman, i.e. the character never stops and the walls are thin plates instead of solid bricks, and the ghosts are somewhat trying to catch you so you need to use powerups (and strategically too). With a bit of effort an infinite version could be made, that would be interesting.
Well I'm glad you said that, because that's what I turned it into!
[youtube]https://youtu.be/qxuz4Dc2kNU[/youtube]

You can download it here, I'll update the forum post

https://github.com/jordan4ibanez/Fake-Man

-f5 generate new map if stuck
-space pauses the game
-arrow keys to move
-you have to eat half the pellets on the map to move on to the next level

still a few bugs here and there, but I like this alpha version. I'll work on respawning the ghosts tomorrow

Also, I have to think about creating a pacman maze style generator, it's extremely complex so it's gonna take a while
Check out my Github: https://github.com/jordan4ibanez/
It's a dumpster
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: Fakeman, a ghetto pacman clone

Post by raidho36 »

Some of the pellets are inaccessible. You resolve this by finding all "islands" and making sure that there's only one of it, by breaking some walls between separate islands.
User avatar
jordan4ibanez
Prole
Posts: 24
Joined: Sun Dec 30, 2012 7:22 pm

Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez »

raidho36 wrote: Sat Jan 25, 2020 4:28 pm Some of the pellets are inaccessible. You resolve this by finding all "islands" and making sure that there's only one of it, by breaking some walls between separate islands.
I fixed that for now, created a stock map temporarily. Also, shaders are moving along. (A glitch from earlier)
Untitled.png
Untitled.png (1.27 MiB) Viewed 13627 times
Check out my Github: https://github.com/jordan4ibanez/
It's a dumpster
User avatar
jordan4ibanez
Prole
Posts: 24
Joined: Sun Dec 30, 2012 7:22 pm

Re: Fakeman, a ghetto pacman clone

Post by jordan4ibanez »

So I got the shaders right, but it slowed the game down, but this is what it looks like for now, with shaders disabled
https://youtu.be/SWI9TNtLRBc
Check out my Github: https://github.com/jordan4ibanez/
It's a dumpster
claysmith
Prole
Posts: 1
Joined: Thu Feb 06, 2020 1:59 am

Re: Fakeman, a ghetto pacman clone

Post by claysmith »

might want to limit FPS, i'm getting 450 fps and things are going way to fast. otherwise, good job!
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests