General discussion about LÖVE, Lua, game development, puns, and unicorns.
TheEvPatch
Prole
Posts: 2 Joined: Sun Jan 05, 2020 8:36 pm
Post
by TheEvPatch » Sun Jan 05, 2020 8:55 pm
this is my code and I'm currently when I click somewhere on the screen it causes the top left-hand corner of the peng.png image to where the mouse pointer clicked when I want the bottom middle to go to where the screen was clicked, can anyone help?
Code: Select all
function love.load()
peng = love.graphics.newImage("peng.png")
peng_x = 150
peng_y = 150
mouse_x, mouse_y = 150,150
music = love.audio.newSource("cp-coffee.mp3", "stream")
back = love.graphics.newImage("room.png")
end
function love.update(dt)
music:play()
if love.mouse.isDown(1) then
mouse_x, mouse_y = love.mouse.getPosition()
mouse_x = mouse_x - 5
mouse_y = mouse_y - 5
end
if mouse_x < peng_x then
peng_x = peng_x - (50 * 2.5 * dt)
end
if mouse_x > peng_x then
peng_x = peng_x + (50 * 2.5 * dt)
end
if mouse_y < peng_y then
peng_y = peng_y - (50 * 2.5 * dt)
end
if mouse_y > peng_y then
peng_y = peng_y + (50 * 2.5 * dt)
end
end
function love.draw()
love.graphics.draw(back, -1, 0, 0, 1.55)
love.graphics.draw(peng, peng_x, peng_y, 50.2, 0.1)
end
P.S.
it wouldn't let me attach the music but it's at
this link .
Attachments
main.lua
(876 Bytes) Downloaded 211 times
Nelvin
Party member
Posts: 124 Joined: Mon Sep 12, 2016 7:52 am
Location: Germany
Post
by Nelvin » Mon Jan 06, 2020 6:09 am
Stuff is rendered relative to the top/left of what you draw. To change this, you can use the origin parameters in the draw command, like so.
Code: Select all
love.graphics.draw(peng, peng_x, peng_y, 50.2, 0.1, 0, peng:getWidth()/2, peng:getHeight() )
TheEvPatch
Prole
Posts: 2 Joined: Sun Jan 05, 2020 8:36 pm
Post
by TheEvPatch » Mon Jan 06, 2020 9:15 am
I've added to my code and it looks like this
Code: Select all
function love.load()
peng = love.graphics.newImage("peng.png")
peng_x = 150
peng_y = 150
mouse_x, mouse_y = 150,150
music = love.audio.newSource("cp-coffee.mp3", "stream")
back = love.graphics.newImage("room.png")
end
function love.update(dt)
music:play()
if love.mouse.isDown(1) then
mouse_x, mouse_y = love.mouse.getPosition()
mouse_x = mouse_x - 5
mouse_y = mouse_y - 5
end
if mouse_x < peng_x then
peng_x = peng_x - (50 * 2.5 * dt)
end
if mouse_x > peng_x then
peng_x = peng_x + (50 * 2.5 * dt)
end
if mouse_y < peng_y then
peng_y = peng_y - (50 * 2.5 * dt)
end
if mouse_y > peng_y then
peng_y = peng_y + (50 * 2.5 * dt)
end
end
function love.draw()
love.graphics.draw(back, -1, 0, 0, 1.55)
love.graphics.draw(peng, peng_x, peng_y, 50.2, 0.1 peng:getWidth()/2, peng:getHeight() )
end
but it gives me this error
Error
Syntax error: main.lua:36: ')' expected near 'peng'
Traceback
[C]: at 0x7ffdab1928f0
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Nelvin
Party member
Posts: 124 Joined: Mon Sep 12, 2016 7:52 am
Location: Germany
Post
by Nelvin » Mon Jan 06, 2020 11:06 am
Sorry ... hehe I made a small mistake with the parameters (that's when you just type in the forum) but you also copied it wrong (you missed a comma).
This way should work
Code: Select all
love.graphics.draw(peng, peng_x, peng_y, 50.2, 1, 1, peng:getWidth()/2, peng:getHeight() )
In your original code you had xscale set to 0.1, don't know if that was intended - if so, just change it back.
Also there's more info about the parameters to be found at
https://love2d.org/wiki/love.graphics.draw , the relevant ones for your question are the x and y origin offsets.
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