For those who don't know, Animalese is the speech system used in the Animal Crossing games, as a basic interpreter, to make the characters "talk". I wanted to potentially do something similar in my own RPG, so I had a go at implementing it, in LÖVE.
My code currently lacks optimization and the timing is a bit off, since I'm in the middle of cleaning it up. But I figured that I'd post it here, and update it later.
The audio for this demo was borrowed from a Javascript version, written by Acedio: http://acedio.github.io/animalese.js/
Similarly, the test script is from Zelda 2!
(This demo contains a *censored* nude sprite, so just a heads up for anybody who might be offended by such things.)
EDIT: (Press "Z" to proceed through the dialog, and up/down to change the pitch of the voice.)
[WIP] Animalese Implementation in LÖVE
[WIP] Animalese Implementation in LÖVE
Lead programmer, and secondary artist at "Nosey Studios", I draw lots of butts!
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