Really then, oh well. The dream is dead. Haha
LÖVE 11.3 released!
- Jasoco
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Re: LÖVE 11.3 released!
Re: LÖVE 11.3 released!
What's the difference between the "embed" APK and the non-"embed" one here? https://bitbucket.org/rude/love/downloads/
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Re: LÖVE 11.3 released!
OK so for the Raspberry Pi the PPA does not include a match -
As far i know AppImages have not not started to be widely used on the Pi yet.
The three .deb files for armhf does work. What I usually do is install an older version (currently 11.1) from the installer on Raspbian, make sure it works, then upgrade with the .deb files. I can't find the armhf .deb files for 11.3, but they may be somewhere.
Code: Select all
aptsources.distro.NoDistroTemplateException: Error: could not find a distribution template for Raspbian/buster
The three .deb files for armhf does work. What I usually do is install an older version (currently 11.1) from the installer on Raspbian, make sure it works, then upgrade with the .deb files. I can't find the armhf .deb files for 11.3, but they may be somewhere.
Re: LÖVE 11.3 released!
The "non-embed" version has complete feature from previous LOVE Android APK. This includes opening games from /sdcard/lovegame, opening .love game files, and .love file downloader. Furthermore, it also has more permission required for it to work and additional downloader services, which makes it unsuitable to be used with this method.pgimeno wrote: ↑Thu Oct 31, 2019 11:16 am What's the difference between the "embed" APK and the non-"embed" one here? https://bitbucket.org/rude/love/downloads/
The "embed" version solves this by stripping all those features while retaining all features from the original LOVE 11.3 (it uses exactly same native binaries as non-embed version). This means, it only able to load .love files if it's inserted inside the APK itself or it only shows no-game screen. It also can't download .love files from internet and has file association support removed from the manifest. It also requires fewer permissions. This build makes it very suitable to be used for people who wants to use the this method.
Profile. Do you encounter crashes in LÖVE Android and wanna send me logcats? Please hit me up in LÖVE Discord and send the full logcat file!
Re: LÖVE 11.3 released!
Thanks a lot for the explanation, it's clearer now.
Edit: Any insight on https://love2d.org/forums/viewtopic.php?f=4&t=87576 ? I see that the launchMode has changed from singleTask to singleTop - could that be a factor?
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Re: LÖVE 11.3 released!
That's a lövely series of updates and fixes. I particularly like FLAC support and love.window.get/setVsync, good stuff.
Re: LÖVE 11.3 released!
Update: My very very simple test case caused 70%+ gpu load on love 10.2. With love 10.3 the gpu load went down to ~25%.
Today i updated my intel 620 graphics driver to the newest version (date: 25.9.1919). and the gpu load went down to 9% (meassured with process monitor on my win10 1903)
Ulrich.
Re: LÖVE 11.3 released!
I think there is a bug in love.resize method.
in 11.2 toggling the fullscreen to windowed and viz the dimensions are like below
and in 11.3 its like below
Is this a bug or is it something to do with DPI Scaling?
in 11.2 toggling the fullscreen to windowed and viz the dimensions are like below
and in 11.3 its like below
Is this a bug or is it something to do with DPI Scaling?
Code: Select all
Class = require('libs.hump.class')
Play = Class{}
function Play:myGames()
return 'https://indrajith.dev'
end
- CaptainMaelstrom
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Re: LÖVE 11.3 released!
Thanks LOVE team!
Re: LÖVE 11.3 released!
The font rendering is changed in the new release from 11.2?
11.2:
11.3:
I can't find any mention of this and how to go back. It seems like "nearest" rendering is enabled, but it's "linear". I don't understand... Help?
11.2:
11.3:
I can't find any mention of this and how to go back. It seems like "nearest" rendering is enabled, but it's "linear". I don't understand... Help?
『IS2511』
Kernel panic - not syncing: No working mind found!
Kernel panic - not syncing: No working mind found!
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