Decrease velocity

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TheSoftWaffle
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Decrease velocity

Post by TheSoftWaffle »

Is there a built-in thing that gradually slows down the object, its linear velocity?
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akopyl
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Re: Decrease velocity

Post by akopyl »

Usually we call it friction.
Here's a simple way to do it:

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player.xVel = player.xVel * (1 - math.min(player.friction*dt, 1))
TheSoftWaffle
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Re: Decrease velocity

Post by TheSoftWaffle »

Do bodies have xVel?

i tried to do

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ball.fixture:setFriction(10)
but it didn't slow the ball down.
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pgimeno
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Re: Decrease velocity

Post by pgimeno »

See Body:setLinearDamping.

Friction applies to contact between two bodies.
TheSoftWaffle
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Re: Decrease velocity

Post by TheSoftWaffle »

Thanks, will check out
It does that with the y coords too.
Can i do that with only x?
Btw i am new to lua, how can i only get the y value from getLinearVelocity()?
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pgimeno
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Re: Decrease velocity

Post by pgimeno »

TheSoftWaffle wrote: Thu Oct 10, 2019 5:24 pm Can i do that with only x?
Not with any existing function. You need to implement damping yourself, using e.g. applyForce proportional to current x velocity.
TheSoftWaffle wrote: Thu Oct 10, 2019 5:24 pm Btw i am new to lua, how can i only get the y value from getLinearVelocity()?
If you absolutely must, you can use select(2, yourbody:getLinearVelocity()).
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