Coder567 wrote: ↑Wed Oct 09, 2019 11:41 am
My projects are always so big I would like to have some protection. Then after some time after the release I could release the code so people can mod it but at start I would like to have the source closed. Or partly open source, for modding.
I tried luajit to compile lua file but love couldn't read the compiled file
I think i mentioned it previously, but you need to use the same version of LuaJIT that the Löve version you have uses.
That must be the issue, I used luaJIT 2.1.0-beta3
I guess love is still using 2.0
Got the code encoding working now with love. I wonder how well can people actually decode the files because I haven't found any good decoders from google. Found just this one (luajit-decomp) which doesn't do too good job
function someFunc0()
love.graphics.print("Hello World!", 400 , 300 )
return
end
function someFunc1()
local var_1_2 = "Test string "
var_1_2 = var_1_2 .. 123
print(var_1_2)
local randomFunction0 = function() end -- starts at test.lua:0
love.draw = randomFunction0
return
end
Coder567 wrote: ↑Wed Oct 09, 2019 11:41 am
My projects are always so big I would like to have some protection. Then after some time after the release I could release the code so people can mod it but at start I would like to have the source closed. Or partly open source, for modding.
May I ask to see any of your previous projects just to get a feeling for what you mean with your projects are always so big?
Coder567 wrote: ↑Wed Oct 09, 2019 11:41 am
My projects are always so big I would like to have some protection. Then after some time after the release I could release the code so people can mod it but at start I would like to have the source closed. Or partly open source, for modding.
May I ask to see any of your previous projects just to get a feeling for what you mean with your projects are always so big?
My previous projects are mostly (the big ones) mods for games. I decided to make game of my own this time
And it's pretty big again