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-- given the coordinates of a cell on the map, return the x,y coordinates of it's top-left corner in world/screen maps.
-- example of use: x, y = map2world(x,y)
function map2world(mx,my)
-- fill this in
end
-- given an x,y coordinate on the screen/world, return the mx,my coordinates of the cell containing that point
-- example of use: mx, my = world2map(x,y)
function world2map(x,y)
-- fill this in
end
Also mx and my is the map's coordinates or the player's coordinates?