Detect collisions for STI with bump by layer id
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Detect collisions for STI with bump by layer id
Hiya friends, is it possible to check for collisions with specific STI tile layer ids with bump? If not, how can I differentiate between enemy collisions and collisions with the map? Current code is attached, enemies aren't programmed yet.
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- thingy.love
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local code = "broken"
function love.update(dt)
if code == "broken" then
print("god is dead")
elseif code ~= "broken"
print("lmao as if that'll happen, it's def still broken")
end
end
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Re: Detect collisions for STI with bump by layer id
I haven't used it in a while but I believe the collision object returns the items the took place in the collision. That's how I handled it.
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