No idea where your -pthread comes from. Running 'rgrep -il pthread' on the source shows only three matches and all of them are C++ files.
(Note I meant -lpthread, not -pthread)
11.0 bugs
- bartbes
- Sex machine
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Re: 11.0 bugs
It's definitely in the generated makefile for me:
(Of course relying on SDL2 to add it isn't a good thing, but it works.)
And -pthread implies -lpthread.
Code: Select all
SDL_LIBS = -pthread -lSDL2
And -pthread implies -lpthread.
Re: 11.0 bugs
I get this in my system:
I guess that's where the SDL_LIBS variable is set from. I've included my SDL2 versions for additional info. It seems not all systems include pthread as part of the SDL2 flags.
Code: Select all
$ pkg-config --cflags sdl2
-D_REENTRANT -I/usr/include/SDL2
$ pkg-config --libs sdl2
-lSDL2
$ dpkg -l libsdl2-\* | grep ^i
ii libsdl2-2.0-0:amd64 2.0.5+dfsg1-2 amd64 Simple DirectMedia Layer
ii libsdl2-2.0-0:i386 2.0.5+dfsg1-2 i386 Simple DirectMedia Layer
ii libsdl2-dev 2.0.5+dfsg1-2 amd64 Simple DirectMedia Layer development files
<snip>
Re: 11.0 bugs
Could we have the embedded boot.lua include the empty lines in the original source? The space difference is negligible, and it helps a lot understanding errors when they happen in boot.lua, because otherwise the line numbers don't match the source.
(While on it, 'function auto(...)' could be local, as could the variable 'out_file')
Code: Select all
diff -r 04b3d1aa9e34 src/scripts/auto.lua
--- a/src/scripts/auto.lua Mon Jun 11 23:04:09 2018 +0200
+++ b/src/scripts/auto.lua Fri Apr 05 12:40:21 2019 +0200
@@ -84,6 +84,8 @@
counter = -1
--append the output to what we had, plus a newline character (0x0a is newline)
out_data = ("%s%s0x0a,"):format(out_data, line:gsub("\r", ""):gsub(".", tohex))
+ else
+ out_data = out_data .. "\n\t0x0a,"
end
end
--close our input
- slime
- Solid Snayke
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Re: 11.0 bugs
Re: 11.0 bugs
Hey, I think I've found strange bug or I'm missing something.
Anyway the simple line below does not work
It simply refuses to create a folder.
The solutions I've found is to removing "if" part or if I change Religion into religion (from upper to lower r)
But then this piece of code works perfectly:
Tried on 64bit Linux only.
Anyway the simple line below does not work
Code: Select all
if love.filesystem.getInfo("Religion", "directory") == nil then love.filesystem.createDirectory("Religion") end
The solutions I've found is to removing "if" part or if I change Religion into religion (from upper to lower r)
But then this piece of code works perfectly:
Code: Select all
if love.filesystem.getInfo("Chars", "directory") == nil then love.filesystem.createDirectory("Chars") end
-
- Party member
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- Joined: Sat Apr 26, 2014 7:46 pm
Re: 11.0 bugs
rjoukecu wrote: ↑Wed Apr 17, 2019 10:17 pm Hey, I think I've found strange bug or I'm missing something.
Anyway the simple line below does not workIt simply refuses to create a folder.Code: Select all
if love.filesystem.getInfo("Religion", "directory") == nil then love.filesystem.createDirectory("Religion") end
The solutions I've found is to removing "if" part or if I change Religion into religion (from upper to lower r)
But then this piece of code works perfectly:Tried on 64bit Linux only.Code: Select all
if love.filesystem.getInfo("Chars", "directory") == nil then love.filesystem.createDirectory("Chars") end
do you have a Religion folder in the game source? love.filesystem.getInfo would check both game source directory and save directory I believe.
- yintercept
- Citizen
- Posts: 64
- Joined: Mon Apr 02, 2018 3:31 pm
Re: 11.0 bugs
Are you running the game with "--fused" as one of the arguments or no?
I had a folder in the source directory called 'data'. Kept running into trouble.
Turns out the call to open the file was checking the %appdata%/LOVE directory, NOT the data folder in the source, until I ran it with '--fused' (no quotes)
I had a folder in the source directory called 'data'. Kept running into trouble.
Turns out the call to open the file was checking the %appdata%/LOVE directory, NOT the data folder in the source, until I ran it with '--fused' (no quotes)
Back in the saddle again.
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