I'm getring this error in a fresh Windows 7 x64 VM when running LÖVE 11.2 and 0.10.2. The nogame screen does not appear, just a blank window that looks like the error screen, but without any text.
Error: [string "boot.lua"]:440: Cannot compile vertex shader code:
0:191(1): error: syntax error, unexpected $undefined, expecting $end
stack traceback:
[string "boot.lua"]:637: in function <[string "boot.lua"]:633>
[C]: in function 'setMode'
[string "boot.lua"]:440: in function <[string "boot.lua"]:311>
[C]: in function 'xpcall'
[string "boot.lua"]:645: in function <[string "boot.lua"]:639>
[C]: in function 'xpcall'
No errors in 0.9.2 and 0.8.0 though. Any idea how to fix this?
grump wrote: ↑Thu Mar 21, 2019 9:14 pm
I'm getring this error in a fresh Windows 7 x64 VM when running LÖVE 11.2 and 0.10.2. The nogame screen does not appear, just a blank window that looks like the error screen, but without any text.
Error: [string "boot.lua"]:440: Cannot compile vertex shader code:
0:191(1): error: syntax error, unexpected $undefined, expecting $end
stack traceback:
[string "boot.lua"]:637: in function <[string "boot.lua"]:633>
[C]: in function 'setMode'
[string "boot.lua"]:440: in function <[string "boot.lua"]:311>
[C]: in function 'xpcall'
[string "boot.lua"]:645: in function <[string "boot.lua"]:639>
[C]: in function 'xpcall'
No errors in 0.9.2 and 0.8.0 though. Any idea how to fix this?
Getting the same errors here too. Something is wrong.
Help is appreciated.
Thanks in advance,
Regards,
Shane
FWIW, I could not solve this error. But it does not happen on a Windows 10 system, so I just decided to forego testing on Windows 7 altogether. Try updating your graphics drivers if that's an option.