polyamory - Multi-version LÖVE
- yetneverdone
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Re: polyamory - Multi-version LÖVE
I mean the version selection thingy.
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Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Re: polyamory - Multi-version LÖVE
Me too. The goal is to have no version selection at all, and reliably auto-detect the required version. It already does a pretty good job in this regard, by comparing file creation dates with LÖVE release dates. Manual version selection is just for the occasional weird edge cases and fuck-ups. Like this game that says it's made for LÖVE version "0".
Adding a UI API is overkill at this time. If you're unhappy with the UI, just fork the project and change the code.
- yetneverdone
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Re: polyamory - Multi-version LÖVE
Umm, so this image is not part of the polyarmory?
My GameDev Website
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Re: polyamory - Multi-version LÖVE
Not anymore, it looks different now. And I never claimed that there is no version selection screen, only that the ultimate goal is to have none. It's only being shown when a game has no conf.lua with version information anyway.
It's also "polyamory", not "polyarmoy" - the former is about love, the other would be about weapons.
Again, if you're unhappy with how it looks, just fork the project and make your own UI, submit a pull request with your changes, and I'll consider merging them.
Re: polyamory - Multi-version LÖVE
Just pushed another update, but only for Linux. There was a version conflict in a library that prevented 0.10.x games from starting on some systems.
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