polyamory - Multi-version LÖVE

Show off your games, demos and other (playable) creations.
grump
Party member
Posts: 947
Joined: Sat Jul 22, 2017 7:43 pm

Re: polyamory - Multi-version LÖVE

Post by grump »

czak wrote: Fri Dec 14, 2018 12:07 pm Unfortunately, I have some issues on Linux. Games for LÖVE 11 work fine, but for older games I'm getting the following error:

Code: Select all

/tmp/.mount_love.exMbEyE/usr/bin/love: error while loading shared libraries: libmng.so.1: cannot open shared object file: No such file or directory
Is this something missing on my system?
Sorry for the late answer, I didn't catch your comment. I will look into that. Thanks for the report.
User avatar
lcm
Prole
Posts: 3
Joined: Fri Jul 18, 2014 7:12 pm

Re: polyamory - Multi-version LÖVE

Post by lcm »

Win7, fails to load .love-file if filepath contains spaces or non-ASCII characters.
Still, very useful tool.
grump
Party member
Posts: 947
Joined: Sat Jul 22, 2017 7:43 pm

Re: polyamory - Multi-version LÖVE

Post by grump »

lcm wrote: Thu Mar 07, 2019 6:33 am Win7, fails to load .love-file if filepath contains spaces or non-ASCII characters.
I looked into it and concluded that the error with spaces only happens when you start the game with drag & drop. Workaround: Use right-click and "Open with...". The non-ASCII thing is an encoding problem (UTF-8 vs. whatever encoding this Windows installation uses) that is probably not easily fixable.

My interest in the Windows version is in sharp decline, so nobody hold their breath for a new release. There were very few downloads anyway (11 downloads of the Windows release in 4 months). It's not worth the effort to fix it.
grump
Party member
Posts: 947
Joined: Sat Jul 22, 2017 7:43 pm

Re: polyamory - Multi-version LÖVE

Post by grump »

Bugfix release 0.4.1 fixes path problems (drag & drop, did not work when game path has spaces in it), supports non-ASCII chars in paths on Windows and adds missing depencies to the Linux AppImage.
User avatar
Stifu
Party member
Posts: 106
Joined: Mon Mar 14, 2016 9:53 am
Contact:

Re: polyamory - Multi-version LÖVE

Post by Stifu »

Nice, thank you!

I tried to drag and drop, but it still seems to struggle with spaces. I'm on Windows, and it says it can't find "C:\Program" (assuming it tried to access "C:\Program Files\...").
Last edited by Stifu on Sun Mar 24, 2019 9:02 pm, edited 1 time in total.
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
grump
Party member
Posts: 947
Joined: Sat Jul 22, 2017 7:43 pm

Re: polyamory - Multi-version LÖVE

Post by grump »

Ah, you have spaces in the path to love.exe, right? I only fixed it for the path to the .love file, ugh. Thinking is hard, sorry. I'll fix that.

Edit: hopefully fixed now in version 0.4.2
User avatar
Stifu
Party member
Posts: 106
Joined: Mon Mar 14, 2016 9:53 am
Contact:

Re: polyamory - Multi-version LÖVE

Post by Stifu »

I can confirm it works now. Thanks. :)
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
Darlex
Party member
Posts: 128
Joined: Sun Sep 24, 2017 10:02 am
Location: Chile
Contact:

Re: polyamory - Multi-version LÖVE

Post by Darlex »

You are a fricking genius.
Hi! I wish you have an amazing day!
User avatar
yetneverdone
Party member
Posts: 448
Joined: Sat Sep 24, 2016 11:20 am
Contact:

Re: polyamory - Multi-version LÖVE

Post by yetneverdone »

What if users want to provide their own ui? Maybe have the api easy for that?
grump
Party member
Posts: 947
Joined: Sat Jul 22, 2017 7:43 pm

Re: polyamory - Multi-version LÖVE

Post by grump »

yetneverdone wrote: Mon Mar 25, 2019 5:55 am What if users want to provide their own ui? Maybe have the api easy for that?
The ultimate goal for this project is to never see a UI at all, so I'd rather put my efforts towards that instead.
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests