Tower Climb
- Con_Quister
- Prole
- Posts: 6
- Joined: Fri Jun 02, 2017 1:12 am
Re: Tower Climb
I think its a pretty solid platformer. The physics are frustrating but feels fair when paired with the level design and overall challenge. kind of like how an old nes game would feel like. I like the music it definitely evokes an nes feel too.
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- Prole
- Posts: 21
- Joined: Mon Jan 07, 2019 12:38 pm
Re: Tower Climb
Thanks!Con_Quister wrote: ↑Thu Feb 14, 2019 7:16 pm I think its a pretty solid platformer. The physics are frustrating but feels fair when paired with the level design and overall challenge. kind of like how an old nes game would feel like. I like the music it definitely evokes an nes feel too.
Re: Tower Climb
Fun game.
I'd appreciate a Pause button (space bar?) since it tracks time. I tried hitting ESC during gameplay to pause the game, and found myself back at the main menu. Is that intentional?
A height counter of some kind would be nice to track player progress. Are all towers the same height?
I didn't peek into the code, but I assume you're using predefined "chunks" of tower that get randomly stitched together, yes? It certainly seemed that way to me, and I only played it for maybe 5 minutes. (Got my first win in 90 seconds, then came here to post.)
I'd appreciate a Pause button (space bar?) since it tracks time. I tried hitting ESC during gameplay to pause the game, and found myself back at the main menu. Is that intentional?
A height counter of some kind would be nice to track player progress. Are all towers the same height?
I didn't peek into the code, but I assume you're using predefined "chunks" of tower that get randomly stitched together, yes? It certainly seemed that way to me, and I only played it for maybe 5 minutes. (Got my first win in 90 seconds, then came here to post.)
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
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- Prole
- Posts: 21
- Joined: Mon Jan 07, 2019 12:38 pm
Re: Tower Climb
The ESC button was intentional(Just wanted a way for the player to stop playing the game)milon wrote: ↑Wed Feb 20, 2019 9:51 pm Fun game.
I'd appreciate a Pause button (space bar?) since it tracks time. I tried hitting ESC during gameplay to pause the game, and found myself back at the main menu. Is that intentional?
A height counter of some kind would be nice to track player progress. Are all towers the same height?
I didn't peek into the code, but I assume you're using predefined "chunks" of tower that get randomly stitched together, yes? It certainly seemed that way to me, and I only played it for maybe 5 minutes. (Got my first win in 90 seconds, then came here to post.)
And yes the tower is generated by stacking fifteen chunks together which are each selected randomly from a table containing 10 predefined chunks
P.S: 90 seconds is really fast considering that's your first win.. congratulation!
Re: Tower Climb
Thanks!
If you can, I suggest creating more random components to build the tower from. It started to feel a bit "canned" after a few minutes - although that might just be me since I'm really interested in procedural generation and I'm getting good at spotting it.
If you can, I suggest creating more random components to build the tower from. It started to feel a bit "canned" after a few minutes - although that might just be me since I'm really interested in procedural generation and I'm getting good at spotting it.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
Re: Tower Climb
you can also add zones with different gravity/friction
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