Ok you'll need to compile a few things:wazoowazoo wrote: ↑Sun Dec 16, 2018 1:21 pm Why a *.exe file ? Don't you want linux users (as me) to try out your probably amazing game ?
1. Discworld: https://github.com/aaronbolyard/Discworld
2. BMASHINA: https://github.com/bkdoormaus/bmashina
3. nbunny: https://github.com/aaronbolyard/itsysca ... /utilities
Put them in the ext/ folder relative to the executable. You should have libmapp.so, libbmashina.so, and libnbunny.so. They just require Premake5 to build and Lua dev libraries. Also copy B/ from basmashina/lmashina/lua to ext/.
Then you need to build my custom fork of Love2D:
https://github.com/aaronbolyard/love2d
Then just zip up https://github.com/aaronbolyard/itsysca ... /itsyscape. There's command line options /debug and /f:mobile; the former enables a debug mode/camera/actions & the latter uses the mobile renderer which is much faster even on desktop. (It's still not fast enough on mobile, ~10 FPS on my devices, RIP).
Thank you for using 'their' . I know it's not obvious but my pronouns are they/them/theirs so that was nice.zorg wrote: ↑Sun Dec 16, 2018 2:20 pmI see you haven't found the source code release on their github? Look harder, it's there.wazoowazoo wrote: ↑Sun Dec 16, 2018 1:21 pm Why a *.exe file ? Don't you want linux users (as me) to try out your probably amazing game ?