Jam starts on February 15th 23PM GMT+0 and ends on February 18th 23PM GMT+0.
Rules
Your game needs to be made with the LÖVE framework
If possibly provide a .love file with the rest of your builds, and clearly state which version of LÖVE was used.
Notify about mature / sensitive content.
If your game features such content you should have some warning in the description or when the game first loads up.
The game must be made during the jam.
Existing basecode and libraries can be used. Games made before the jam are not basecode, and go against the spirit of the jam.
Assets must be made during the jam.
Logo, intro and fonts are exceptions to this rule. If you do use existing assets you must state that in your game's description and credit the author! People voting should encourage assets made during the jam.
You can work alone or as a team. Find one on CrowdForge!
There is no restriction on the number of members, but the more people, the harder it is to get organized, so 2/4 works best.
The optional theme is: FRICTION
Resources
Check out these amazinglibraries and tools to speed up your game development!
There is the wiki and some greattutorials out there that teach you how to use LÖVE!
Might be worth mentioning explicitly which version of love we're expected to use... not all the libraries and such out there have made the jump to version 11. (For example, I just made a PR to the splashes lib you link to, which hasn't been updated in a couple years.)
You are free to use whichever version of LÖVE you want, just specify it in your game description (and if possible provide downloads for each platform)!
For last year jam, 11.0 was about to be released and there were people using 0.10.2 and some using the nightly for 11.0.
It's recommended that if you are gonna review the games in the jam, you have multiple versions of LÖVE installed in your system as to avoid such conflicts (I have 0.9.2, 0.10.2, 11.2 and a nightly for 11.3)
for i, person inipairs(everybody) do [tab]ifnot person.obey then person:setObey(true) end end
love.system.openURL(github.com/pablomayobre)