LÖVE Jam 2019

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
Positive07
Party member
Posts: 1014
Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina

LÖVE Jam 2019

Post by Positive07 »

Image

Hey folks! I'll be hosting a new LÖVE Jam!

Jam starts on February 15th 23PM GMT+0 and ends on February 18th 23PM GMT+0.

Rules
  • Your game needs to be made with the LÖVE framework
    If possibly provide a .love file with the rest of your builds, and clearly state which version of LÖVE was used.
  • Notify about mature / sensitive content.
    If your game features such content you should have some warning in the description or when the game first loads up.
  • The game must be made during the jam.
    Existing basecode and libraries can be used. Games made before the jam are not basecode, and go against the spirit of the jam.
  • Assets must be made during the jam.
    Logo, intro and fonts are exceptions to this rule. If you do use existing assets you must state that in your game's description and credit the author! People voting should encourage assets made during the jam.
  • You can work alone or as a team. Find one on CrowdForge!
    There is no restriction on the number of members, but the more people, the harder it is to get organized, so 2/4 works best.
  • The optional theme is: FRICTION
Image

Resources You can tweet using the #lovejam2019 hashtag, and follow @obey_love to find out about the cool projects made by the participants


JOIN HERE!



We would love to see your game submission!
Last edited by Positive07 on Fri Feb 15, 2019 1:38 am, edited 1 time in total.
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
User avatar
tentus
Inner party member
Posts: 1060
Joined: Sun Oct 31, 2010 7:56 pm
Location: Appalachia
Contact:

Re: LÖVE Jam 2019

Post by tentus »

Might be worth mentioning explicitly which version of love we're expected to use... not all the libraries and such out there have made the jump to version 11. (For example, I just made a PR to the splashes lib you link to, which hasn't been updated in a couple years.)
Kurosuke needs beta testers
User avatar
Positive07
Party member
Posts: 1014
Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina

Re: LÖVE Jam 2019

Post by Positive07 »

You are free to use whichever version of LÖVE you want, just specify it in your game description (and if possible provide downloads for each platform)!

For last year jam, 11.0 was about to be released and there were people using 0.10.2 and some using the nightly for 11.0.

It's recommended that if you are gonna review the games in the jam, you have multiple versions of LÖVE installed in your system as to avoid such conflicts (I have 0.9.2, 0.10.2, 11.2 and a nightly for 11.3)
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
User avatar
Positive07
Party member
Posts: 1014
Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina

Re: LÖVE Jam 2019

Post by Positive07 »

There are 21 hours and 30 minutes 'til the jam begins (as of the time I'm posting this)

And the optional theme has been announced! Check the first post for more information
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
User avatar
Positive07
Party member
Posts: 1014
Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina

Re: LÖVE Jam 2019

Post by Positive07 »

The LÖVE Jam 2019 is over and was a great success with a total of 42 games!

Go and play them HERE

Give some nice feedback to these people that poured so much effort throughout the weekend :nyu:
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest