LÖVE 11.2 released - including Android APK!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: LÖVE 11.2 released!

Post by Jasoco »

slime wrote: Thu Jan 10, 2019 9:55 pm 11.0 and 11.1 crash in macOS 10.14. love 11.3 will include an updated version of SDL which has working vsync on macOS.
I don't get any crashes on 11.0 on my end. (Edit: Just remembered it's only because you gave me a fixed build a while back) I just can't use 11.2 because of the vsync ignoring issue. I'll just wait for 11.3 for now then. Any idea when that will be coming?
xsw
Prole
Posts: 13
Joined: Sat Dec 31, 2016 8:26 am

Re: LÖVE 11.2 released!

Post by xsw »

Hi,

When I read a json file in 11.2 (on mac os), then linebreaks and tabs are included in printed characters. This was not the case in 11.1:

for example, I get this in 11.2:

{"a": {\n\n"b": ...

Instead of this (11.1):

{"a": {

"b":

This messes up parsing of the json.
ni_lus
Prole
Posts: 2
Joined: Mon Feb 04, 2019 8:40 am

Re: LÖVE 11.2 released!

Post by ni_lus »

Hi,

I'm using the 11.1 apk to test audio recording functionality. But it's not able to list available recording devices. The returned table consists of 1 entry only, I think a default return (no name, 8khz, 16 bit, mono). And I checked the apk, doesn't have a Recording permission. Is there a way around this?
NicMagnier
Prole
Posts: 8
Joined: Mon May 07, 2018 9:46 pm

Re: LÖVE 11.2 released!

Post by NicMagnier »

slime wrote: Fri Nov 30, 2018 1:29 am macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side.

It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's also why dark mode doesn't work properly in love 11.1 but does in 11.2).
So I've just updated to 10.14.4 and the vsync issue seem to be gone for me.

The update only mention "Fixes a graphics compatibility issue that may occur on some external displays connected to Mac mini (2018)"
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: LÖVE 11.2 released!

Post by Jasoco »

NicMagnier wrote: Sat Mar 30, 2019 8:45 am
slime wrote: Fri Nov 30, 2018 1:29 am macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side.

It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's also why dark mode doesn't work properly in love 11.1 but does in 11.2).
So I've just updated to 10.14.4 and the vsync issue seem to be gone for me.

The update only mention "Fixes a graphics compatibility issue that may occur on some external displays connected to Mac mini (2018)"
Not fixed for me. Still broken. In fact the frame studdering is worse while the framerate is still higher and Vsync is still not working. lol
dj--alex@ya.ru
Prole
Posts: 23
Joined: Sat Jun 17, 2017 1:23 pm

Re: LÖVE 11.2 released!

Post by dj--alex@ya.ru »

unfortunately i cannot use Love 11.2
until StartDEV or another who can create Fast and simple compiler Love2d -> Apk with signing apk. (optional)
PGUp
Party member
Posts: 105
Joined: Fri Apr 21, 2017 9:17 am

Re: LÖVE 11.2 released!

Post by PGUp »

dj--alex@ya.ru wrote: Sat Apr 20, 2019 6:41 pm unfortunately i cannot use Love 11.2
until StartDEV or another who can create Fast and simple compiler Love2d -> Apk with signing apk. (optional)
use this, much more simple. But wont work on Playstore from what I know.

https://love2d.org/wiki/Game_Distribution/APKTool
-
User avatar
milon
Party member
Posts: 472
Joined: Thu Jan 18, 2018 9:14 pm

Re: LÖVE 11.2 released!

Post by milon »

I hope you realize that the linked APKTool is obsolete and incompatible with the Play Store. It will likely work for side-loading, but it's not the route to go if you want an "official" release on Android.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
User avatar
jessemillar
Prole
Posts: 2
Joined: Thu Nov 29, 2018 10:21 pm
Contact:

Re: LÖVE 11.2 released!

Post by jessemillar »

Is anyone else having issues with getting crisp pixels in 11.2? I upgraded from 11.1 today and suddenly my pixels are a bit fuzzy.
maxtrautwein
Prole
Posts: 17
Joined: Sun Apr 14, 2019 5:14 pm

Re: LÖVE 11.2 released!

Post by maxtrautwein »

I also have some issue with the 11.2 on mac OS 10.14.3 with the fps.. Where can i get back the 11.1 version ??
update : just done the 10.14.4 update and it works fine now, great.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Google Adsense [Bot] and 5 guests