Fullscreen resolution affected by screen scaling
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Fullscreen resolution affected by screen scaling
Like the title says, the fullscreen render resolution of the love2d window seems to be affected by the screen scaling (in Windows 10). For example, if I have a 1920x1080 monitor and set the screen scaling to 150%, in full screen mode it will use 1280x720. Is there any way to disable this or is this something that we're meant to handle on our own?
Re: Fullscreen resolution affected by screen scaling
Do both exclusive fullscreen and desktop fullscreen use the lower resolution?
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
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- Party member
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- Joined: Sat Jun 21, 2014 3:45 pm
Re: Fullscreen resolution affected by screen scaling
I want to say that t.window.highdpi in conf.lua should fix it but that's only for Mac retina displays according to the documentation. There may be a function in Windows you can call using FFI and/or some parameter in the .exe's manifest you could add, but it may mess up LÖVE in some way. I'm not sure what the answer is.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
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