Dragonbones in Lua

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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hurdamurda
Prole
Posts: 1
Joined: Fri Dec 14, 2018 12:26 am

Dragonbones in Lua

Post by hurdamurda »

Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.

Thanks
MissDanish
Citizen
Posts: 65
Joined: Wed Mar 07, 2018 11:21 pm

Re: Dragonbones in Lua

Post by MissDanish »

hurdamurda wrote: Fri Dec 14, 2018 12:30 am Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.

Thanks
You could export them as images as well, that should work I think.
DraconianRain
Prole
Posts: 1
Joined: Tue Sep 10, 2019 6:45 am

Re: Dragonbones in Lua

Post by DraconianRain »

I realise this is an old post but, Dragonbones can export sprite sheets. So no matter what, you can use your Dragonbones animations in just about any game engine.
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