That's really strange. Which version of LOVE are you using?TechnoCat wrote:I see the crate off to the right when it starts, but to get to it. I have to run for a long time as it slowly crawls towards my player.ninwa wrote:It shouldn't, really. It's velocity is 100-200px/sec on the x-axis and likewise on the y-axis. The character runs at 200px a second so you should be able to keep right up with it, plus there's "friction" so it decelerates pretty quickly. Are you experiencing otherwise?
Paralax Scrolling BG + Sprite Animations
Re: Paralax Scrolling BG + Sprite Animations
- TechnoCat
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Re: Paralax Scrolling BG + Sprite Animations
Shouldn't matter in this case I would think, but 0.7.0 on Windows 7.
- Robin
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Re: Paralax Scrolling BG + Sprite Animations
zac352 wrote:I have a question about spritebatches... How do you use them?
Do you just do love.graphics.draw(batch,x,y)?
Yes, SpriteBatch is a Drawable, and those can be drawn on the screen with love.graphics.draw.
Help us help you: attach a .love.
Re: Paralax Scrolling BG + Sprite Animations
So, does that draw all of the sprites in it at the same time? I'm confused.Robin wrote:zac352 wrote:I have a question about spritebatches... How do you use them?
Do you just do love.graphics.draw(batch,x,y)?
Yes, SpriteBatch is a Drawable, and those can be drawn on the screen with love.graphics.draw.
Hello, I am not dead.
Re: Paralax Scrolling BG + Sprite Animations
Same here, this is how it looks on my machine. Is it different for you?TechnoCat wrote:Shouldn't matter in this case I would think, but 0.7.0 on Windows 7.
- TechnoCat
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Re: Paralax Scrolling BG + Sprite Animations
Much different.
If I recorded a video it would show me walking towards the box for like 5 minutes as it moves towards me incredibly slowly.
If I recorded a video it would show me walking towards the box for like 5 minutes as it moves towards me incredibly slowly.
Re: Paralax Scrolling BG + Sprite Animations
Maybe, for the next version, consider making the player's shadow an oval. Perspective and all that.
Also, to sorta echo what kikito first noticed, the whole "gliding to walk" thing is a little confusing.
Also, to sorta echo what kikito first noticed, the whole "gliding to walk" thing is a little confusing.
Re: Paralax Scrolling BG + Sprite Animations
I agree, but unfortunately I'm not an artist and the spriteset didn't have a "running" animation. The gliding looks great in the air but is definitely awkward on the ground.VideroBoy wrote:Maybe, for the next version, consider making the player's shadow an oval. Perspective and all that.
Also, to sorta echo what kikito first noticed, the whole "gliding to walk" thing is a little confusing.
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Re: Paralax Scrolling BG + Sprite Animations
You could have game play where you would have to jump to move.ninwa wrote:I agree, but unfortunately I'm not an artist and the spriteset didn't have a "running" animation. The gliding looks great in the air but is definitely awkward on the ground.
Help us help you: attach a .love.
Re: Paralax Scrolling BG + Sprite Animations
Sure I'll make you some sprites, With the amount of help I've been getting around here It's the least I can do. WHEN I can do the however, I'm not sure. I will undoubtedly be in the mood within the next week and I'll try to draw some up for you. It would be easier if you sent me the current sprites, so I can create new ones in the exact size and frame rate, to save you programming time.ninwa wrote: PS: Ryne, you should make me some enemy sprites! It took me forever to even get a pre-made sprite cut-up how I wanted it!
Ps: Mine looks exactly like yours ninwa. Perfectly fine.
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