LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Showcase your libraries, tools and other projects that help your fellow love users.
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Mermersk
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Post by Mermersk »

I must say great work Psyraven! I was thinking about porting to web and this is just perfect for that.
User670
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Post by User670 »

goto seems to be broken??
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MynameisBI
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Post by MynameisBI »

User670 wrote: Wed May 13, 2020 6:44 am goto seems to be broken??
It's been 2 years but yes, goto is broken with the web builder. I found it out the hard way.
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ivan
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Post by ivan »

You can use my builder as an alternative:
https://love2d.org/forums/viewtopic.php?f=5&t=93310
There is also the love.js standalone player that works without building:
https://github.com/2dengine/love.js
Arônimo
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Post by Arônimo »

I tried building/running this project but i couldnt, it maybe has to do with folders and stuff, it cant find a file inside a folder (world.World)
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knorke
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Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Post by knorke »

Thanks for your work on this.
Sadly I am not familiar with this deeper level of Löve or webstuff, so I can only express my verbal support. :crazy:
I think a web-builder thingy is an important puzzle-piece to make Löve a more complete platform.

The option to locally run a .love file in the browser is very useful.
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Arônimo wrote: Tue Aug 01, 2023 10:29 pm I tried building/running this project but i couldnt, it maybe has to do with folders and stuff, it cant find a file inside a folder (world.World)
I think I had the same problem.
I copied the file's content (not the file itself) into a newly created file and suddenly it worked.
Even if the file was empty it would not work. It would just never find the require'd file.
Renaming the file did not work.

It was an old project that I had started on windows then exported from google.code and then I tried creating the web-version on Linux. Maybe it somehow got corrupted/strange properties, though everything worked on my PC. I vaguely remember that line-endings also might have been broken.
In terminal all files looked the same with ls -l command
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