
Heres my code:
paused = 'true'
time = 0
timeinbetweenbullets = 0.4
spawntimer = 1
enemies = {}
function love.load()
player = {}
player.x = 20
player.y = 20
player.width = 200
player.height = 100
player.speed = 250
bullet = 0
player.bullets = {}
function player.fire()
bullet = {}
bullet.x = player.x + 48
bullet.y = player.y
bullet.hitbox = 10
table.insert(player.bullets,bullet)
end
player_sprite = love.graphics.newImage('gfx/SpaceShip.png')
background = love.graphics.newImage('gfx/Space.png')
enemy_sprite = love.graphics.newImage('gfx/alien.png')
end
function spawnEnemies()
local enemy = {}
enemy.x = math.random(800)
enemy.y = math.random(50,100)
hitbox = {}
hitbox.x = 50
hitbox.y = 60
table.insert(enemies,enemy)
end
function love.update(dt)
time = time + dt
if love.keyboard.isDown('d') and player.x + player.width < 900 then
player.x = player.x + player.speed*dt
end
if love.keyboard.isDown('a') and player.x > 0 then
player.x = player.x - player.speed*dt
end
if love.keyboard.isDown('w') and player.y > 0 then
player.y = player.y - player.speed*dt
end
if love.keyboard.isDown('s') and player.y + player.height < 600 then
player.y = player.y + player.speed*dt
end
if love.keyboard.isDown('escape') then
love.event.quit()
end
if love.keyboard.isDown('enter') then
paused = 'false'
end
if love.keyboard.isDown('space') and
time > timeinbetweenbullets then
time = 0
player.fire()
end
for _,b in pairs(player.bullets) do
b.y = b.y - 5
end
spawntimer = spawntimer - dt
if spawntimer <= 0 then
spawnEnemies()
local leftover = math.abs(spawntimer)
spawntimer = 1 + leftover
end
function love.draw()
for i = 0, love.graphics.getWidth() / background:getWidth() do
for j = 0, love.graphics.getHeight() / background:getHeight() do
love.graphics.draw(background, i * background:getWidth(), j * background:getHeight())
love.graphics.draw(player_sprite,player.x,player.y)
for _,e in pairs(enemies) do
love.graphics.draw(enemy_sprite,e.x,e.y)
end
for _,h in pairs(enemies) do
love.graphics.rectangle('line',h.x+26,h.y+32,50,38)
end
for _,s in pairs(player.bullets) do
love.graphics.rectangle('line',s.x,s.y,bullet.hitbox,bullet.hitbox)
for _,b in pairs(player.bullets) do
love.graphics.rectangle('fill',b.x,b.y,5,12)
end
end
end
end
end
end