Try updating your graphics card drivers
LÖVE 11.1 released!
Re: LÖVE 11.1 released!
^ If that doesn't work, run dxdiag.exe and tell us what your DirectX version is, and what your graphics card & drivers are.
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Re: LÖVE 11.1 released!
Hi, thanks for the answers. I noticed that love.exe doesn't work cause it is 'forcing' himself to run at external graphics card, even by setting to run at integrated graphics. The external card driver is the lattest nvidia gforce v399.07.
Re: LÖVE 11.1 released!
What's the DirectX version? I don't know anything helpful about nVidia, but I had a problem a long time ago with Windows 10 trying to use DirectX 9 or 10 (I forget now). It really should be running DirectX 11 or 12 for Windows 10.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
- zorg
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Re: LÖVE 11.1 released!
Löve uses OpenGL though, not DX.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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- Prole
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Re: LÖVE 11.1 released!
2 questions:
1. Can we get 11.1 put into the Debian Stretch packages? Building from source on an Raspberry Pi 2 or 3 takes hours. It works great once it's installed and OpenGL is turned on!
2. If not does anyone have an online build of 11.1 for download specifically for Debian? Or can someone point me in a direction to get this setup?
Current Debian Stretch Package info: https://packages.debian.org/stretch/games/love
1. Can we get 11.1 put into the Debian Stretch packages? Building from source on an Raspberry Pi 2 or 3 takes hours. It works great once it's installed and OpenGL is turned on!
2. If not does anyone have an online build of 11.1 for download specifically for Debian? Or can someone point me in a direction to get this setup?
Current Debian Stretch Package info: https://packages.debian.org/stretch/games/love
Re: LÖVE 11.1 released!
I think you can find precompiled binaries for the Pi in RetroPie. I told it to compile mine, so I'm not 100% sure. It's not for XWindow, though.
Re: LÖVE 11.1 released!
ty for version
no black tile flickering for tilemaps (bad issue in godot) so i try convert my game to love2d. appreciated
i use sti addon, works beautiful. love2d (lua) api and syntax is very nice too
i am slowly transcending
no black tile flickering for tilemaps (bad issue in godot) so i try convert my game to love2d. appreciated
i use sti addon, works beautiful. love2d (lua) api and syntax is very nice too
i am slowly transcending
Re: LÖVE 11.1 released!
I just wanted to say THANK YOU for all the hard work and love that you put into this... I don't know where I would be without LÖVE!
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