Behold! My senior project in computer science!
It was supposed to be a clone of Stick Soldiers II with multiplayer networking, but I wasn't able to replicate bots, headswapping, gibbing, or map creation, I used the oldhero dude instead of having stick figures, and a lot of things are still hard-coded (it has a couple game modes, and can connect to other IP addresses, but you have to make those changes in-code at the moment; I'll get around to making a menu for them eventually).
I got a B-
I'm really proud of the sound effects.
Let me know what you think, how you feel, and how your day has been!
Cheers,
LazerShark3k
DeathSticks!
- lazershark3k
- Prole
- Posts: 27
- Joined: Tue Apr 10, 2018 3:20 pm
Re: DeathSticks!
I guess it requires LÖVE 11.1, because it doesn't work for me (black screen, some sound if I press keys). Sadly, I'm stuck with 0.10.2 because we haven't migrated our project yet. I guess you could specify the expected LÖVE version so that people get a warning message if they don't have the right one.
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
- lazershark3k
- Prole
- Posts: 27
- Joined: Tue Apr 10, 2018 3:20 pm
- lazershark3k
- Prole
- Posts: 27
- Joined: Tue Apr 10, 2018 3:20 pm
Re: DeathSticks!
New Github source with version check warning
https://github.com/Clickity-Clack/Death ... ree/master
https://github.com/Clickity-Clack/Death ... ree/master
*pew pew*
Re: DeathSticks!
Oh, I didn't expect you to code your own version check warning. I think you only needed to add to your conf.lua file.
Code: Select all
t.version = "11.1"
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
Re: DeathSticks!
Thanks for the version warning,I've not migrated to the new version as of yet.
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