DeathSticks!

Show off your games, demos and other (playable) creations.
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lazershark3k
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DeathSticks!

Post by lazershark3k »

Behold! My senior project in computer science!
It was supposed to be a clone of Stick Soldiers II with multiplayer networking, but I wasn't able to replicate bots, headswapping, gibbing, or map creation, I used the oldhero dude instead of having stick figures, and a lot of things are still hard-coded (it has a couple game modes, and can connect to other IP addresses, but you have to make those changes in-code at the moment; I'll get around to making a menu for them eventually).
I got a B-
I'm really proud of the sound effects.
Let me know what you think, how you feel, and how your day has been!
Cheers,
LazerShark3k
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DeathSticks.love
(2.91 MiB) Downloaded 206 times
*pew pew*
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Stifu
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Re: DeathSticks!

Post by Stifu »

I guess it requires LÖVE 11.1, because it doesn't work for me (black screen, some sound if I press keys). Sadly, I'm stuck with 0.10.2 because we haven't migrated our project yet. I guess you could specify the expected LÖVE version so that people get a warning message if they don't have the right one.
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
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lazershark3k
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Re: DeathSticks!

Post by lazershark3k »

I'll put in a little warning
*pew pew*
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lazershark3k
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Re: DeathSticks!

Post by lazershark3k »

New Github source with version check warning
https://github.com/Clickity-Clack/Death ... ree/master
*pew pew*
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Stifu
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Re: DeathSticks!

Post by Stifu »

Oh, I didn't expect you to code your own version check warning. I think you only needed to add

Code: Select all

t.version = "11.1"
to your conf.lua file.
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
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OmegaMax
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Re: DeathSticks!

Post by OmegaMax »

Thanks for the version warning,I've not migrated to the new version as of yet.
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