Quinoa Vato: Test Phase
Re: Quinoa Vato: Test Phase
I got 105 on my first try at V2. I like that there's more things to collect, and more to avoid too. That's good for cognition in general, shape recognition, etc.
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Re: Quinoa Vato: Test Phase
Please don't double/triple post. You can answer everyone in a single post.
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Re: Quinoa Vato: Test Phase
15 points on first try. Took me awhile to figure out lol
Re: Quinoa Vato: Test Phase
Not necessarily. I'm not an expert on stroke recovery, so all I can say is maybe add more food variety - but I assume that's your plan anyway. But don't go crazy with it. There's a point where it stops being rehab and is just a major frustration to the player. (Or else, make difficulty levels, with more foods available at the harder levels.)
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
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Re: Quinoa Vato: Test Phase
You can get negative score. Bug or feature?
Re: Quinoa Vato: Test Phase
Feature. The purpose of this feature is to assist with improving memory and decision making skills as the player will have to recall which food items attract points and which subtract.
Thank you for your feedback again! As planned, higher levels will introduce a third and fourth food item, but this needs time. I may only introduce these in a "boss-level" or in a level once the player reaches a certain score- still need a bit of testing before it's in stone.milon wrote: ↑Wed Aug 22, 2018 6:54 pmNot necessarily. I'm not an expert on stroke recovery, so all I can say is maybe add more food variety - but I assume that's your plan anyway. But don't go crazy with it. There's a point where it stops being rehab and is just a major frustration to the player. (Or else, make difficulty levels, with more foods available at the harder levels.)
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