I'm new to this forum and I recently picked up Lua and Love2D. After a few tutorials, I started to feel confident and make my very first game.
Currently I have been making a AABB collision and response program that will correct the player depending on the moving object direction.
Code: Select all
function collisions:update()
-- checks for every object on scene
for i = 1,#colliders do
--checks for every tile (solid) on scene
for j = 1,#platforms do
object = colliders[i]
platform = platforms[j]
collision = ( object.x + object.width > platform.x and object.x < platform.x + platform.width and object.y + object.height > platform.y and object.y < platform.y + platform.height)
if collision == true then
print ("hey")
if object.dirX > 0 then
object.x = platform.x - object.width -1
print("r")
end
if object.dirX < 0 then
object.x = platform.x + platform.width +1
print ("l")
end
if object.dirY < 0 then
object.y = platform.y + platform.height +1
print ("u")
end
if object.dirY > 0 then
object.y = platform.y - object.height -1
print ("d")
end
end
--gravity
end
end
end
Edit 10/12/2018:
I simply tagged objects if they are in the x axis of moving object or y axis of moving object