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1 - ( 1 / z )
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love.graphics.setColor(1 - ( 1 / z ),1 - ( 1 / z ),1 - ( 1 / z ))
Any ideas?
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1 - ( 1 / z )
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love.graphics.setColor(1 - ( 1 / z ),1 - ( 1 / z ),1 - ( 1 / z ))
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local z = player.z - cell.z
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local fade = 1 / ( 1 + math.exp ( -z ) )
love.graphics.setColor ( fade, fade, fade )
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fade = 1 / (math.abs(player.z - cube.z) * 0.5)
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fade = 1 / (math.abs(player.z - cube.z) * settings.fade)
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