Hi,
I come back here after quite some time with a little demo of a concept I made. Basically, everything's in the title: gravity always goes down, but the thing is that your camera follows your character, position-and-rotation-wise. I found the idea interesting and decided to give at the same time a shot at love.physics and Box2D, which greatly helped with the making of this idea . Here is a screenshot of the game, simple graphics and aesthetics as usual for me:
W to jump and switch between rotation and translation controls, A and D to move left and right or to rotate to the left or to the right.
If you like the idea, I could make an exploration/puzzle game a bit like "cognizance" by Daniel Linssen with this physics-based mechanic.
[Technical Demo] Gravity Is Always Downward
[Technical Demo] Gravity Is Always Downward
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if your.timeSpeed > 0 then universe:update(dt) else universe:destroy() end
Re: [Technical Demo] Gravity Is Always Downward
Wow, this is great, you should add enemies, powerups, etc., It will be a good mobile game
Hi! I wish you have an amazing day!
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