From what I have seen, captureScreenshot has been changed in 11, having lost its savealpha boolean. Any way to embed alpha information to encode? Anything to keep in mind for the setup of the canvas? How about using a shader?
did you try the new function out already? are you certain it has lost the ability to save alpha values, and not the ability to save -without- alpha information?
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.