I made a game planned for Android on my PC. It works fine on my PC, and since I have a touch screen I can even test the touch functionnality, and it works. I downloaded the LÖVE2D 11.1 apk and installed it, but my game just refuses to run on my phone. I programmed another game that runs just fine on my phone before, so I know the installation has worked. I tried putting the main.lua (all the game is in it) in the lovegame directory, nothing changed. When I boot up the game, it flips my screen horizontally, shows me a black screen for ~1 second, then it sends me back to the home page. What is causing this to happen?
Thanks in advance
![Glee ^^](./images/smilies/ms-glee.png)
(My phone is a Wooze I45, and I run on Android 5.1
I also tried to see if it was a low memoy error, but it doesn't seem so since love.lowmemory isn't triggering
I tried just now a fixed version with love.errhandler instead of love.errhand, but it doesn't trigger either
Ok, so I check a third time, and I learned that love.errhandler is just callback. But still, it would error out since the field is nil)