What's everyone working on? (tigsource inspired)
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Re: What's everyone working on? (tigsource inspired)
Looks awesome!
Re: What's everyone working on? (tigsource inspired)
A brand-new game with a BIG hidden lore
Hi! I wish you have an amazing day!
Re: What's everyone working on? (tigsource inspired)
I'm working on a new game design (again). It's based on an old turn-based strategy game called "Chaos" which released as Public Domain title on the Commodore Amiga, but I want to add my own twist to the gameplay and I'm also changing the theme from fantasy to sci-fi..
Old original:
My concept (WIP):
Old original:
My concept (WIP):
Re: What's everyone working on? (tigsource inspired)
Doing stuff like fixing bugs and porting to lua on my library: Funch
The code is very easy to copy and paste and translate to lua, but because it had over 250+ functions it would be tedious and time-consuming task...
The code is very easy to copy and paste and translate to lua, but because it had over 250+ functions it would be tedious and time-consuming task...
Current project:
Funch (lots of work unfinished: port to lua, fixing bugs,...)
Funch (lots of work unfinished: port to lua, fixing bugs,...)
Re: What's everyone working on? (tigsource inspired)
I'm at the very beginning of learning and going for a point and click game - though just drawing a level is the first goal then I can have a word with myself after about what's next.
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Re: What's everyone working on? (tigsource inspired)
Refined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.
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Re: What's everyone working on? (tigsource inspired)
CONGRATS! Nitrome followed you (the game) on twitter! They might be interested in your gameMrFariator wrote: ↑Sat Jun 16, 2018 12:02 pmRefined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.
My GameDev Website
Going Home:A Pixelated Horror Game
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Nga pala, pinoy ako.
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
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Re: What's everyone working on? (tigsource inspired)
--snip--
Last edited by MissDanish on Wed May 06, 2020 12:35 am, edited 1 time in total.
Re: What's everyone working on? (tigsource inspired)
Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top.MissDanish wrote: ↑Fri Jun 22, 2018 10:26 am I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District
[...]
(It's quite subtle but I exaggerated it a little.)
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