EDIT (April 2019):
Hi guys:
Detailed API docs are now available : https://poke1024.github.io/tove2d-api/
I've also cleaned up the tutorials here: https://poke1024.github.io/tove2d/
Have fun!
Releases are here:
https://github.com/poke1024/tove2d/releases
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Hello there
TÖVE is a new library for LÖVE that renders vector graphics in-game. It also animates them, if you like.
It supports bitmaps, meshes and a shader-only curve renderer.
I always wanted to have a library like this and never found one that was targeted towards animation, so now I wrote one. Finally .
Here's a realtime procedural animation using it:
More demos, details and everything you need to try it out on TÖVE's GitHub Repo:
https://github.com/poke1024/tove2d
TÖVE - vector graphics for LÖVE [v2.0a3]
TÖVE - vector graphics for LÖVE [v2.0a3]
Last edited by poke1024 on Fri Apr 19, 2019 11:14 am, edited 4 times in total.
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Re: [v0.1] TÖVE - vector graphics for LÖVE
Awesome!
My GameDev Website
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Re: [v0.1] TÖVE - vector graphics for LÖVE
Ooh, very nice indeed! I'll probably use this for one of my projects.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
Re: [v0.1] TÖVE - vector graphics for LÖVE
Haven't tried the binaries yet, but it looks cool.
What kind of SVG support are we talking about?
I know a few people would be interested in using SVG for graphics.
What kind of SVG support are we talking about?
I know a few people would be interested in using SVG for graphics.
Last edited by ivan on Sun Jul 29, 2018 5:10 am, edited 1 time in total.
Re: [v0.1] TÖVE - vector graphics for LÖVE
@ivan There's now a table under https://github.com/poke1024/tove2d which gives you can idea, which features are supported (they are actually very much on par what Unity 2018.2 now has with its experimental SVG support).
By the way, how can I add this library to the love2d libraries wiki (https://love2d.org/wiki/Category:Libraries)? Do I need a Wiki account?
By the way, how can I add this library to the love2d libraries wiki (https://love2d.org/wiki/Category:Libraries)? Do I need a Wiki account?
Re: [v0.1] TÖVE - vector graphics for LÖVE
Your forum account is your wiki account.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: [v2.0a2] TÖVE - vector graphics for LÖVE
I've just released a new alpha version of this (https://github.com/poke1024/tove2d/releases). It fixes various bugs and stabilizes the API. It also adds various new demos.
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