Help with HC?
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- kingburtis
- Prole
- Posts: 2
- Joined: Mon May 28, 2018 3:07 am
Help with HC?
Attached is all I have right now, basically I'm trying to figure out how to create a class extended off of a polygon using HC. I was going to use Classic for my classes but seeing how HC works I don't think i'll be able to do that. Could someone please show me how to create a class with a polygon collider using either HC or Classic I would really appreciate it. The corners I want for the polygon form a diamond shape because I felt that was the best fit for the player, considering there will be ramps and such in the game. (Context for title, I'm wanting to make a platformer in the style of the Donkey Kong Country series)
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- zdonkeykong2.love
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- bartbes
- Sex machine
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Re: Help with HC?
HC is set up in such a way that it can cooperate with multiple different class libraries (via Class Commons). I've taken the liberty of writing an implementation of the Class Commons interface for classic, here: https://github.com/bartbes/classic/blob ... lassic.lua. That said, it's not exactly obvious how to properly extend the various HC shape classes.
- kingburtis
- Prole
- Posts: 2
- Joined: Mon May 28, 2018 3:07 am
Re: Help with HC?
TYSM dude, I regret to inform you that, for other reasons, I have switched to Bump for my collision detection. Thank you for trying to help though! Mods can close this thread or whatever I don't need help with this anymore lol.bartbes wrote: ↑Mon May 28, 2018 5:00 pm HC is set up in such a way that it can cooperate with multiple different class libraries (via Class Commons). I've taken the liberty of writing an implementation of the Class Commons interface for classic, here: https://github.com/bartbes/classic/blob ... lassic.lua. That said, it's not exactly obvious how to properly extend the various HC shape classes.
Re: Help with HC?
Some months ago I switched from "easy-to-use" Bump to HC and I do not regret it.
For those, who want to see HC tricks then you may check the sources of our game project.
For those, who want to see HC tricks then you may check the sources of our game project.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
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LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
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