mappy [character sheet to BMFont + atlas]

Showcase your libraries, tools and other projects that help your fellow love users.
Post Reply
User avatar
tadamson
Prole
Posts: 2
Joined: Thu Jul 28, 2016 5:41 pm

mappy [character sheet to BMFont + atlas]

Post by tadamson »

I was looking at options for bitmap fonts, and AngelCode BMFonts appealed to me more than LÖVE's native ImageFonts. Unfortunately, most tools I found for generating BMFonts did so by rasterizing a TTF, and those that worked with character sheets were pretty clumsy and not to my liking. So I wrote this small C program to do just that. It takes as input a single character sheet to produce a BMFont description and an accompanying packed texture atlas. Sample output:

Image

Move the output.png and output.fnt to some resource directory in your LÖVE project, then just load it like so:

Code: Select all

font = love.graphics.newFont("res/font/output.fnt")
Other usage details and specifications for the input image can be found in the repo. There's also a win32 build under the downloads section.

Bitbucket repo:
https://bitbucket.org/tcadamson/mappy
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest