maybe we have old libzip version? It works locally on my debian linux with libzip 1.1.2-1.1+b1
love-release - in Lua ! - makes LÖVE game release easier
Re: love-release - in Lua ! - makes LÖVE game release easier
I got it working on Travis CI. (after 2 days of trial and error) I needed to update from Trusty to Xenial. Update to Bionic was not working so I also needed to update luarocks via luarocks.
The build takes 9 minutes The ubuntu update is slow and also it needs sudo so it does not run in docker on Travis I think...
https://github.com/premek/laugh-grow-fa ... travis.yml
The build takes 9 minutes The ubuntu update is slow and also it needs sudo so it does not run in docker on Travis I think...
Code: Select all
- sudo sed -i 's/trusty/xenial/g' /etc/apt/sources.list && sudo apt-get update -q && sudo apt-get upgrade -y
- sudo apt-get install -y libzip-dev luarocks lua5.1 fakeroot
- luarocks install --local luarocks # update
- luarocks install --local love-release
- "`luarocks path --bin`" # execute the luarocks output - sets the paths for 'local' tree
Re: love-release - in Lua ! - makes LÖVE game release easier
Has anyone been able to get the latest version working on windows?
Re: love-release - in Lua ! - makes LÖVE game release easier
Hi all,
A minor version of love-release was just released that fixes a bug
occurring when byte-compiling a game. love-release tried to byte
compile every file from the project, even assets. Thanks to Benoit
Giannangeli (@giann) for reporting it.
Keep hacking!
For the sake of completion, I’m answering old messages.
http://kiki.to/blog/2016/02/04/talk-con ... -with-lua/
and hererocks:
https://github.com/mpeterv/hererocks
subject. Otherwise, I guess people can just use the WLS now.
A minor version of love-release was just released that fixes a bug
occurring when byte-compiling a game. love-release tried to byte
compile every file from the project, even assets. Thanks to Benoit
Giannangeli (@giann) for reporting it.
Keep hacking!
For the sake of completion, I’m answering old messages.
If I recall correctly, my setup was inpired by:
http://kiki.to/blog/2016/02/04/talk-con ... -with-lua/
and hererocks:
https://github.com/mpeterv/hererocks
I'd be interested to hear if anyone has news on this
subject. Otherwise, I guess people can just use the WLS now.
Re: love-release - in Lua ! - makes LÖVE game release easier
For those who had problem installing love-release, it is because it only works with an old version of luarocks. This script installs the correct version of luarocks and then installs love-release. WARNING: Uninstall luarocks before running this, as it will install it again.
Re: love-release - in Lua ! - makes LÖVE game release easier
I have updated love-release to use LuaRocks 3. It’s tagged v2.0.9 (I may have been presumptuous by tagging early). Have fun!
https://github.com/MisterDA/love-release
Re: love-release - in Lua ! - makes LÖVE game release easier
Tried to install the latest version on windows, all works well until i call love-release which says;
"entry point zip_unchange_all could not be located in dynamic link library C:\luarocks-3.0.4\win32\lua5.1\lib\lua\5.1\misterda\zip.dll"
"entry point zip_unchange_all could not be located in dynamic link library C:\luarocks-3.0.4\win32\lua5.1\lib\lua\5.1\misterda\zip.dll"
Re: love-release - in Lua ! - makes LÖVE game release easier
Yeah, that was very buggy.
Hopefully, as of love-release 2.0.11 and lua-zip 0.2 (I have removed my fork), much of the bugs (if not all) are fixed, except some that are not.
Could you please test now ?
Hopefully, as of love-release 2.0.11 and lua-zip 0.2 (I have removed my fork), much of the bugs (if not all) are fixed, except some that are not.
Could you please test now ?
Re: love-release - in Lua ! - makes LÖVE game release easier
I have released love-release 2.0.16 which replaces Bitbucket links with GitHub. Thanks to Alloyed for updating loadconf to support LÖVE 11.3.
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