Improved Collision Test Game
- icekiller8002
- Prole
- Posts: 49
- Joined: Mon Jun 06, 2016 9:28 pm
- Location: United States
Improved Collision Test Game
I'm thinking of making a game like what you see on the .love project, so I went ahead and made one to test core features
- Attachments
-
- map thingy.love
- (14.32 KiB) Downloaded 252 times
Code: Select all
function love.draw()
love.graphics.print("obey")
end
- Sir_Silver
- Party member
- Posts: 286
- Joined: Mon Aug 22, 2016 2:25 pm
- Contact:
Re: Improved Collision Test Game
Seems pretty cool, keep it up. Hope to see what you can make of it!
Re: Improved Collision Test Game
*Cough cough* That was a bad joke... sorry
Hi! I wish you have an amazing day!
- icekiller8002
- Prole
- Posts: 49
- Joined: Mon Jun 06, 2016 9:28 pm
- Location: United States
Re: Improved Collision Test Game
despite this post being really old, i lol'd so hard at that. good job.
Code: Select all
function love.draw()
love.graphics.print("obey")
end
Re: Improved Collision Test Game
I have an idea: Let each map have a folder with the map (.jpg) and the data of each NPC and extra things (.txt/.lua) like:icekiller8002 wrote: ↑Wed May 02, 2018 12:01 am I'm thinking of making a game like what you see on the .love project, so I went ahead and made one to test core features
Code: Select all
map = {name="Poopy Town",id=00001}
map.npc = {a= {msg = {"HAHAHAHAAHAHAAA","I really love cupcakes"},spr="boy.png"}, b = {msg = {"h"},spr="girl.png"}}
Hi! I wish you have an amazing day!
Who is online
Users browsing this forum: Ahrefs [Bot] and 7 guests