It's standard practice in Linux that commands are ONLY looked for in the path, and not in the current directory. That will happen with each and every program that is not in your path, e.g. 'configure', unless you run 'sudo make install' and it's installed to a directory in your path (e.g. /usr/bin or /usr/local/bin; try ./configure --help to see or change the defaults). You can add . to your path but that's really not recommended.
LÖVE 11.1 released!
Re: LÖVE 11.1 released!
Re: LÖVE 11.1 released!
As the developer of love-release, I'm confused.
You have dropped the "patch" version number (11.1 instead of 11.0), and the filename is love-11.1-win64.zip (without the patch number), but inside the zip file, you kept the patch number: love-11.1.0-win64/love.exe, which forces me to make a special case for this.
It's a silly thing though :p
You have dropped the "patch" version number (11.1 instead of 11.0), and the filename is love-11.1-win64.zip (without the patch number), but inside the zip file, you kept the patch number: love-11.1.0-win64/love.exe, which forces me to make a special case for this.
It's a silly thing though :p
Re: LÖVE 11.1 released!
Yeah; I was expecting that the new versioning scheme would be closer to semantic versioning, and 11.1 to have been 11.0.1 instead.
Re: LÖVE 11.1 released!
Hi! i have updated just now and love.graphics.print seems to do nothing.
I've tried doing a simple love file to see if it was something wrong with my project but i doesn't look like it.
Update
Updated to 11.1 in another computer and it works fine, it must be something wrong about my pc
I've tried doing a simple love file to see if it was something wrong with my project but i doesn't look like it.
Code: Select all
function love.load()
end
function love.draw()
love.graphics.setColor(1,1,1,1)
love.graphics.print("This is text",0,0)
end
function love.update()
end
function love.keypressed(key)
if key == "escape" then
love.event.quit()
end
end
Updated to 11.1 in another computer and it works fine, it must be something wrong about my pc
Re: LÖVE 11.1 released!
Folks,
I found a handy tip for quickly patching LÖVE 10.0 code with the value change in R,G,B. Divide the old value by 255 i.e. http://love.graphics .setColor(128, 32, 32, 192) becomes love.graphic.setColor(128/255, 32/255, 32/255, 192/255)
Saw this in stackoverflow https://stackoverflow.com/a/10849043
Hope this helps!
p.s. Also found a dedicated thread on our forum with a detailed discussion of the pros and cons of various approaches (also why the jump a scale of 0 to 1 happened). viewtopic.php?f=4&t=85084
I found a handy tip for quickly patching LÖVE 10.0 code with the value change in R,G,B. Divide the old value by 255 i.e. http://love.graphics .setColor(128, 32, 32, 192) becomes love.graphic.setColor(128/255, 32/255, 32/255, 192/255)
Saw this in stackoverflow https://stackoverflow.com/a/10849043
Hope this helps!
p.s. Also found a dedicated thread on our forum with a detailed discussion of the pros and cons of various approaches (also why the jump a scale of 0 to 1 happened). viewtopic.php?f=4&t=85084
Re: LÖVE 11.1 released!
I tested in Win10 x64, with Love 11.0 and 11.1, and it works fine on both. I agree - must be your PC. Check your graphics drivers, supported OpenGL version, etc?Klius wrote: ↑Wed Apr 25, 2018 8:22 pm Hi! i have updated just now and love.graphics.print seems to do nothing.
I've tried doing a simple love file to see if it was something wrong with my project but i doesn't look like it.UpdateCode: Select all
...
Updated to 11.1 in another computer and it works fine, it must be something wrong about my pc
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
Re: LÖVE 11.1 released!
Hi!
Tried setting LOVE_GRAPHICS_USE_GL2=1 like in here viewtopic.php?f=3&t=85065&start=10#p219751 , and it doesn't work.
My pc is win7 x64 with an ATI radeon hd 4500. from love.graphics.getRendererInfo i get this:
Name: OpenGL
Version: 3.3.11672 Core Profile Context
Vendor: ATI Technologies Inc.
Device: ATI Radeon HD 4300/4500 Series
Sorry for answering so late "
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Re: LÖVE 11.1 released!
you guys are militant, working with love 2d is like working in a boot camp!
i get it's a philosophical choice, and perhaps even why love 2d is so good, but i haven't been coding love 2d since about december last year, you must admit love 2d certainly has some api cycle
i get it's a philosophical choice, and perhaps even why love 2d is so good, but i haven't been coding love 2d since about december last year, you must admit love 2d certainly has some api cycle
Re: LÖVE 11.1 released!
Woohoo, I even missed LÖVE 11, I should try this out soon!
Thanks!
Thanks!
Re: LÖVE 11.1 released!
Any way of building the current version for android? When I try pushing it to .love and open on android it doesnt work nearly as it was supposed to be.
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