LIKO-12 has been under active development all this time

It even made it into Google Play
Thanks for sharing this !pgimeno wrote: ↑Sat Apr 21, 2018 5:36 pm I saw that PICO-8 had a MazezaM version, so I thought that LIKO-12 should have one too!
mazezam-snapshot.png
Here's the .lk12:
mazezam.zip
MazezaM is a puzzle game with mechanics that may be reminiscent of those of Sokoban. Your goal is to make your way through each room; there are carts in the middle that impede you to do it straight away. The carts are connected row by row (you can only move one row at a time horizontally). In this version, rather than having separate screens, the levels are rooms in a map, which is editable in the LIKO-12 editor (however the camera centre for each room is hard-coded into the program).
Would this be considered for addition to the LIKO-12 games collection?
Thanks for looking into it! I'll change the comment style and look into whether cut() is appropriate here, then submit a PR. Better to discuss this there I think.RamiLego4Game wrote: ↑Tue Apr 24, 2018 3:21 am Thanks for sharing this !
Yes, I will add it to LIKO-12 games collection.
Just looked at the code, it's very clean and nice, but just 2 things to say:
- Please make the license comment block use --[[ instead of --[=[, It doesn't highlight correctly in LIKO-12
- I saw some TileMap:export(), is it for cloning the map ? If so it would be better to just call TileMap:cut(), without any arguments, which would clone the map.
I've also been working on a sokoban clone for LIKO-12
Thanks for the pull requests !
You're welcome, they were waiting in my todo list and this seemed like a good opportunity.
Yes, it's fine to set that global, But you need to re-clone the map.
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