All feedback is welcomed! Suggest improvements, or just tell me to scrap it entirely.
Controls:
R toggles running
Left Click - Swing
Hold Left Click - Strong Swing
W-A-S-D - to move
Notes - You need more than 1/3 of your stamina to initiate an attack
Excuse my lovely art :-)
Feedback for game's melee combat
- BruceTheGoose
- Citizen
- Posts: 76
- Joined: Sat Sep 20, 2014 2:54 pm
Feedback for game's melee combat
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"I don't know."
Re: Feedback for game's melee combat
Very simplistic, and feels sluggish. It needs to be more clear what is going on when a character is charging an attack more than just changing the rotation. I had trouble just aiming and hitting the enemies. The instant attack and teleporting forward after charging is also weird. As for needing 1/3 of the stamina to attack, it's very confusing. It would be better if, for example, the attacks were slower or less effective the less stamina you have.
Some other issues:
Some other issues:
- It's possible to walk through enemies (though the enemies seem to collide with each other, which is inconsistent).
- The player takes damage by walking into an enemy's sword after the enemy has attacked. The same doesn't happen when enemies walks into the player's sword. More inconsistency.
- The stamina bar takes forever to refill!
- The stamina refills while holding down the swing button at full charge. It should probably not start refilling until the attack is completely finished.
- Stamina doesn't refill when standing still if running mode is toggled on.
- Reaching for the run key while moving is very inconvenient. It should at least be on another key, for example Shift (and I would say that it shouldn't toggle because both running and regaining stamina are important and so this key will be pressed a lot).
- After walking diagonally once, the player doesn't stop walking diagonally until all movement keys are released.
- I know the graphics are temporary, but it's hard to see the enemies against that background. Again, it needs to be more clear what's going on in the game.
- Enemies do not attack and only move backwards if the player is too close. This is very easy to exploit since the player moves faster than the enemies.
- Enemies have pretty much no AI. They just move towards the player and attacks when close enough. Lots of room for improvements here.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
- BruceTheGoose
- Citizen
- Posts: 76
- Joined: Sat Sep 20, 2014 2:54 pm
Re: Feedback for game's melee combat
Thank you for the solid feedback! I will keep working on it to address all those issues.
"I don't know."
Re: Feedback for game's melee combat
Excuse the lack of depth-ness to this post, but....
The combat is a bit jittery
Stamina seems to run pretty quickly, in my opinion
Too many enemies on me and exhausting my stamina quickly
There's room for improvement, but a nice little game. As said previously, sorry for the lack of depth-ness.
The combat is a bit jittery
Stamina seems to run pretty quickly, in my opinion
Too many enemies on me and exhausting my stamina quickly
There's room for improvement, but a nice little game. As said previously, sorry for the lack of depth-ness.
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