Hi,
I'm currently working on a tile-based movement RPG project, and I would like to scale the game twice as big to make it more pixelated. The problem is, that when I scale up, the textures of the tiles become blurry and dissociated, as well as the player's sprite, as shown by the screenshots:
Scaling x1: Scaling x2: I would like to have the textures still pixelated and not blurry. All the textures files are in .png format.
I remember seeing a similar problem on this forum but I just can't find it anymore. I remember seeing that I could use a canvas on which I would draw everything, then draw the canvas with the scaling, but I have never used canvas before and I don't know how to do it.
I tried
Code: Select all
love.graphics.setDefaultFilter("nearest", "nearest",1)
Also here is the .love file, use the arrow keys to move, w to proceed dialogs, x to skip them, mouse wheel to scale up and down: Thanks in advance
(Sorry for my potential bad English, I'm French >.>)