I'll keep it short and just say no.
In theory possible but the CPU is soo much worse at calculating things like light.
Dynamic light is relatively expensive. If you can't use shaders for it on your laptop it's very most likely not capable of displaying dynamic light in any form.
Help with 2D lighting
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Re: Help with 2D lighting
This thread has more info and some examples -- my own lighting is basically the same technique:
https://love2d.org/forums/viewtopic.php?t=83106
https://love2d.org/forums/viewtopic.php?t=83106
Re: Help with 2D lighting
It's worth noting that this is a form of static (or very simple) lighting. It does not cast shadows, doesn't support normal maps and could not produce anything close to the example shown by yetneverdone (OP).
More like a bright spot. Which can work beautifully for some games! Don't get me wrong!
But it doesn't seem quite like what's being asked for here.
More like a bright spot. Which can work beautifully for some games! Don't get me wrong!
But it doesn't seem quite like what's being asked for here.
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Re: Help with 2D lighting
Thanks. I'll check that outdrunken_munki wrote: ↑Sun Jan 21, 2018 1:28 pm This thread has more info and some examples -- my own lighting is basically the same technique:
https://love2d.org/forums/viewtopic.php?t=83106
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Re: Help with 2D lighting
Thats okay. Im also looking for that kind of lighting without using shaderserasio wrote: ↑Sun Jan 21, 2018 1:45 pm It's worth noting that this is a form of static (or very simple) lighting. It does not cast shadows, doesn't support normal maps and could not produce anything close to the example shown by yetneverdone (OP).
More like a bright spot. Which can work beautifully for some games! Don't get me wrong!
But it doesn't seem quite like what's being asked for here.
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Going Home:A Pixelated Horror Game
My Repositories!
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Nga pala, pinoy ako.
Going Home:A Pixelated Horror Game
My Repositories!
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Nga pala, pinoy ako.
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