Sheepolution wrote:Is there a way to get LÖVE's output to show in Atom like with Sublime Text? I can't seem to find it anywhere if it is already doing that.
You mean the console output? I haven't tried it myself since I'm using the Mac OS terminal to launch my games, but maybe you could launch your games through this (or any other terminal plugin): https://atom.io/packages/atom-terminal-panel
I just installed it with LÖVE executable in my path and it simply worked haha.
Currently it should have a configuration to set the path of the LÖVE executable though. Then you just press F7 (or whatever atom-build uses in you OS) and it should call the love executable with the current project folder.
for i, person inipairs(everybody) do [tab]ifnot person.obey then person:setObey(true) end end
love.system.openURL(github.com/pablomayobre)
Published version 2.5.0 which makes it easier to work with Types such as Canvas, Text and so on. The snippets now start with a variable (a bug with autocomplete prevent me from adding this earlier) which can be replaced just like arguments: