Here's an idea which will make the game better: Have mobs running around in the overworld, like boars and that king. That way I can pick my fights.
By the way, I haven't encountered even one boar fight, which prevents me from getting anything early on.
BrawlQuest BETA
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Re: [MMORPG] BrawlQuest - Realm of the Skeleton King v1.1
In the full game random encounters will be reduced with "100% encounters" appearing in the overworld where you can guarantee a fight. This'll be based on current encounters % chance per tile.KayleMaster wrote: ↑Wed Nov 08, 2017 8:55 am Here's an idea which will make the game better: Have mobs running around in the overworld, like boars and that king. That way I can pick my fights.
By the way, I haven't encountered even one boar fight, which prevents me from getting anything early on.
In response to your last feedback I added a new spider fight to the south that's easily completable by brand new characters!
Thanks for all the continued feedback dude, it's a big help!
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Re: [MMORPG] BrawlQuest - Realm of the Skeleton King v1.1
Updated the OP to be a bit more useful. More links and information and stuff. We have a Discord now!
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Re: BrawlQuest - a 2D action MMORPG
The alpha is shutting down at 6PM GMT today so all fights currently reward DOUBLE gold!
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Re: BrawlQuest - a 2D action MMORPG
Just a quick bump to say that I'm currently preparing for the 2nd Alpha, which will be announced shortly
Here's a screenshot:
Here's a screenshot:
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Re: BrawlQuest - a 2D action MMORPG
The second Alpha is here! Download from the website or from the attachment to the OP
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Re: [MMO] BrawlQuest: The Cursed Tribe v1.1 (Dungeon now open!)
Updated the OP with screenshots from The Cursed Tribe's dungeon and added the newer client as attachment
This week dailies will be added in, allowing high gear players to login daily to earn Adver and Buddy rewards. Quia will also become available on the shop with 1 Quia being worth 10 Adver. The date of the Sorcerer's Lair opening is being pushed back to Wednesday the 17th of January and PvP will open on the 20th of January.
This week dailies will be added in, allowing high gear players to login daily to earn Adver and Buddy rewards. Quia will also become available on the shop with 1 Quia being worth 10 Adver. The date of the Sorcerer's Lair opening is being pushed back to Wednesday the 17th of January and PvP will open on the 20th of January.
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Re: [MMO] BrawlQuest: The Cursed Tribe v1.2
v1.2 of the second Alpha event "The Cursed Tribe" is now live!
Changelist is on the website, download from there or the attachment to the OP!
Changelist is on the website, download from there or the attachment to the OP!
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Re: [MMO] BrawlQuest: The Cursed Tribe v1.2
The server for the Alpha is still up, and is likely to remain up almost indefinitely. I need to fashion a blog post for the site explaining this, but the project is far from dead!
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Re: [MMO] BrawlQuest: The Cursed Tribe v1.2
From now until the end of this Alpha, Adver gains are doubled!
This means that you can acquire potentially 4 orbs of power a day at end game for +4 perma attack boosts. Groovy.
I'll be announcing the third and final Alpha, "BrawlQuest: Shipwrecked" within the next 4 weeks, and the raid will finally be released soon.
This means that you can acquire potentially 4 orbs of power a day at end game for +4 perma attack boosts. Groovy.
I'll be announcing the third and final Alpha, "BrawlQuest: Shipwrecked" within the next 4 weeks, and the raid will finally be released soon.
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