Thank you in advanced for replying and helping

Code: Select all
local bump = require "bump"
world = bump.newWorld()
player = {
x = 0,
y = 0,
width = 32,
height = 64,
jump = -350,
gravity = 500,
runSpeed = 400,
xVelocity = 0,
yVelocity = 0,
terminalVelocity = 420
}
function player.setPosition(x, y)
player.x, player.y = x, y
end
function player.update(dt)
player.move(dt)
player.applyGravity(dt)
player.collied(dt)
end
function player.move(dt)
if love.keyboard.isDown("d") then
player.xVelocity = player.runSpeed
elseif love.keyboard.isDown("a") then
player.xVelocity = -player.runSpeed
else
player.xVelocity = 0
end
if love.keyboard.isDown("w") then
if player.yVelocity == 0 then
player.yVelocity = player.jump
end
end
end
if player.yVelocity ~= 0 then
player.y = player.y + player.yVelocity
player.yVelocity = player.yVelocity - player.gravity
end
function player.applyGravity(dt)
if player.yVelocity < player.terminalVelocity then
player.yVelocity = player.yVelocity + player.gravity * dt
else
player.yVelocity = player.terminalVelocity
end
end
function player.collied(dt)
local futureX = player.x + player.xVelocity * dt
local futureY = player.y + player.yVelocity * dt
local nextX, nextY, cols, len = world:move(player, futureX, futureY )
for i = 1, len do
local col = cols[i]
if col.normal.y == -1 or col.normal.y == 1 then
player.yVelocity = 0
end
end
player.x = nextX
player.y = nextY
end
function player.draw()
love.graphics.setColor(255,255,255)
love.graphics.rectangle("fill", player.x, player.y, player.width, player.height)
end
local block = {
x = 120,
y = 500,
width = 300,
height = 32
}
local block2 = {
x = 450,
y = 400,
width = 100,
height = 32
}
local block3 = {
x= 50,
y = 400,
width = 100,
height = 32
}
local block4 = {
x = 200,
y = 100,
width = 100,
height = 32
}
local block5 = {
x = 400,
y = 100,
width = 100,
height = 32
}
function love.load()
player.setPosition(love.graphics.getWidth()/2, 0)
player.img = love.graphics.newImage('purple.png')
world:add(player, player.x, player.y, player.width, player.height)
world:add(block, block.x, block.y, block.width, block.height)
world:add(block2, block2.x, block2.y, block2.width, block2.height)
world:add(block3, block3.x, block3.y, block3.width, block3.height)
world:add(block4, block4.x, block4.y, block4.width, block4.height)
world:add(block5, block5.x, block5.y, block5.width, block5.height)
end
function love.update(dt)
player.update(dt)
end
function love.draw()
love.graphics.draw(player.img, player.x, player.y, 0, 1, 1, 0, 32)
love.graphics.setColor(0, 255, 0)
love.graphics.rectangle("line", block.x, block.y, block.width, block.height)
love.graphics.setColor(0, 0, 255)
love.graphics.rectangle("line", block2.x, block2.y, block2.width, block2.height)
love.graphics.setColor(255,0,0)
love.graphics.rectangle("line",block3.x, block3.y, block3.width, block3.height)
love.graphics.setColor(255,255,0)
love.graphics.circle("line", block4.x, block4.y, block4.width, block4.height)
love.graphics.setColor(255,255,255)
love.graphics.rectangle("line", block5.x, block5.y, block5.width, block5.height)
end